I'm designing a sidescrolling platformer and I'm having trouble with having multiples of the same enemy. Pretty much my question is when I want to have another instance of the same enemy can I just copy and past via the layers tab? OR Do I need to create a new sprite/event for every single enemy? Sorry if this was already explained in a tutorial, but I was not satisfied with my search results. I am working with the free version currently so cannot use families which is a bummer. Can supply capx if necessary, but I figured this is a simple question.
Whenever I do the copy paste method the enemy gets all buggy.
I really don't want to have to program every enemy to simulate movement and setup collisions.