Here I have a top-down sprite, with IK solved arms (shamelessly took the formula from Quazi's great example). The sprite can rotate, and the arms rotate with it, and right now it's a big mess of trigonometry and it absolutely breaks my brain to try and think of how to make the switching from positions smoother (Like interpolation).
I tried for a few hours last night with many attempts. The one in the cap file that makes him do a hilarious spazzy dance is just the last one. Does anyone have a solution?[attachment=0:g99gx0d9]interpolation.zip[/attachment:g99gx0d9]