Help for custom interpolation?

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Post » Sat Mar 28, 2009 6:29 am

Here I have a top-down sprite, with IK solved arms (shamelessly took the formula from Quazi's great example). The sprite can rotate, and the arms rotate with it, and right now it's a big mess of trigonometry and it absolutely breaks my brain to try and think of how to make the switching from positions smoother (Like interpolation).

I tried for a few hours last night with many attempts. The one in the cap file that makes him do a hilarious spazzy dance is just the last one. Does anyone have a solution?[attachment=0:g99gx0d9][/attachment:g99gx0d9]
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