[Help] I experienced FPS Drop game when played in android

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Post » Wed Feb 18, 2015 3:54 pm

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Excuse me, i want to ask something with my project game.
My game has complete development, but when i want to play my game on android.
My FPS drop. Sometimes players look teleport from place A to place B

Windows Size on my game is 1280x720:
Image

And Also my game is like a runner game.
I have some object games are popping up every second, but just settled in figure 20 only

This is preview for my game (Full Image->):
Image

My question is, how to make my game on android do not get Drop FPS?
and with that I can play comfortably..

Thanks ^^
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Post » Wed Feb 18, 2015 4:13 pm

Depends on several things - if your Android device supports WebGL, if your events are well done, etc.

Does lowering the resolution help?
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Post » Wed Feb 18, 2015 4:29 pm

Your android probably has a slower processor than your desktop computer.

When you export try exporting in Cordova. HTML5 support on most handheld devices is still really bad.

one last tip is to tell your users to use Firefox or chrome from the app store. The default Chrome is really bad on most devices.
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Post » Wed Feb 18, 2015 4:35 pm

Somebody wrote:Depends on several things - if your Android device supports WebGL, if your events are well done, etc.

Does lowering the resolution help?


for support or not i don't know.
tapi aku sudah mencoba di 2 smartphone.
1.Samsung Galaxy V
2.Smartfren Andromax C

lower the overall resolution manually? It takes longer, and the like make it back from 0.
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Post » Wed Feb 18, 2015 4:36 pm

jojoe wrote:Your android probably has a slower processor than your desktop computer.

When you export try exporting in Cordova. HTML5 support on most handheld devices is still really bad.

one last tip is to tell your users to use Firefox or chrome from the app store. The default Chrome is really bad on most devices.


i use cordova from intel XDK for exporting my game to android.
and with methode build crossswalk
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Post » Wed Feb 18, 2015 7:13 pm

One thing that i have noticed is that lowering full screen scaling quality help alot. My game went from 20-30fps to 50-60fps when changed from high to low. Disable high DPI might also help some. This is only my personal experience and might not work for every project.
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Post » Wed Feb 18, 2015 9:03 pm

DetteMan wrote:One thing that i have noticed is that lowering full screen scaling quality help alot. My game went from 20-30fps to 50-60fps when changed from high to low. Disable high DPI might also help some. This is only my personal experience and might not work for every project.


if by doing so will degrade the quality of the resolution sprites too?
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Post » Wed Feb 18, 2015 11:16 pm

yusriltakeuchi wrote:if by doing so will degrade the quality of the resolution sprites too?


Yes, it will. In my case i bearly noticed any difference though. Take a look at my game in my signature. It got all the quality settings set to the lowest but still it looks pretty good i think. Well, the art itself is pretty crappy but it dont look that low res.
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Post » Thu Feb 19, 2015 1:00 pm

DetteMan wrote:
yusriltakeuchi wrote:if by doing so will degrade the quality of the resolution sprites too?


Yes, it will. In my case i bearly noticed any difference though. Take a look at my game in my signature. It got all the quality settings set to the lowest but still it looks pretty good i think. Well, the art itself is pretty crappy but it dont look that low res.


Hmm, okay i will try. Thanks for your help ^^
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