Help in creating Castlevania's White Dragon bevavior.

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Post » Tue Feb 21, 2017 8:39 pm

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Hello everyone. I'm trying to figure out a way to mimic the White Dragon monster behavior, from Castlevania games. It's similar to a tentacle (sorta) pattern.
I tried using MoveTo behavior and SplinePath, to no avail. I think the point is creating a pattern, that each section (joint) follow the parent, rotating towards it and limited to the section length... but i'm having a hard time figuring out how to do this.
If someone can shine some light on this matter, i'd be really grateful.
Here's some examples videos:
https://youtu.be/Gbfpxw3kQsY?t=6
https://youtu.be/KuOYrq-15D0?t=208
Thanks in advance!
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Post » Tue Feb 21, 2017 9:52 pm

Some ideas here for the second video:
how-do-i-make-this-move_p1043092?#p1043092
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Post » Tue Feb 21, 2017 11:11 pm

Thank you R0J0! There was a .capx in one of the replies that will help a lot! =D
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