Help! ios apploader Problem!WARNING ITMS-9000 "Missing 64-bi

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Game with complete Source-Code (Construct 3 / .c3p) + HTML5 Exported.
  • Hello,

    I am having a serious problem with my Intel XDK exports. This used to work before but now it gives errors. I mainly build my game from Legacy Hybrid Mobile App Platforms and and select IOS Production. The build is successfull but when I use the apploader and try to upload my game to itunes It gives the following errors.

    WARNING ITMS-9000 "Missing 64-bit support. Starting February 1, 2015, new iOS apps uploaded to the App Store must include 64-bit support and be built with the iOS 8 SDK, included in Xcode 6 or later. To enable 64-bit in your project, we recommend using the default Xcode build setting of "Standard architectures" to bulid a single binary with both 32-bit and 64-bit code."

    Plus it gives lots of errors of Game icons and splash screens for iPhone6 support. I have uploaded all the icons and splashscreens in splashscreens section. I know I added all the icons and splashscreens before building but it says there are missing icons.

    I used to basically export my game as HTML export and then build it in Intel XDK.

    I would appreciate the help and support on this subject.

    Kind Regards

  • Errors or warnings? All that has happened is that apple have updated things for the 6th generation. So you'll have to wait for updates. If you have warnings they can be ignored.

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  • Hmm I see so you mean the updates for Intel XDK or both Construct2 and XDK?

    Thank You

  • I just notice you said you are building using "Legacy Hybrid Mobile App Platform". I don't think that even gets updates anymore.

    You should use the Cordova iOS build as that is still maintained. You should always make sure you're using the latest stable version of C2 and the Intel XDK.

  • Yes I have the lates Construct 2 and updated my Intel XDK lately but ok I guess I should use Cordova IOS build. Thank You for the help.

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