Help me to choose plugins on intel XDK export

Get help using Construct 2

Post » Wed Jan 21, 2015 9:07 am

I've built my game four times, but it still not working.
I think the problem lies on plugina and permissions tab.
I use webstorage, Admob, Browser, and function.
So which plugins and permissions I should choose ?
thanks.
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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Post » Wed Jan 21, 2015 3:32 pm

"device" as a basic
and this for admob: https://software.intel.com/en-us/html5/ ... onstruct-2
Read this:
yeah, i really like to say that you should "Read this:"
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Post » Wed Jan 21, 2015 3:54 pm

it doesn't work.
Then I added file (for WebStorage), InApp Browser (for Browser), Connection (for ads).
It doesn't work either.
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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Post » Wed Jan 21, 2015 3:59 pm

what in your game doesnt work?
Read this:
yeah, i really like to say that you should "Read this:"
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Post » Wed Jan 21, 2015 4:10 pm

sometimes it can't be installed, sometimes it can't be opened (after installing)
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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Post » Wed Jan 21, 2015 4:15 pm

my game is just an alpha.
so set Minimum android to any when exporting it.
is this the cause?
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Post » Wed Jan 21, 2015 9:45 pm

you need at least android 4.0
Read this:
yeah, i really like to say that you should "Read this:"
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Post » Thu Jan 22, 2015 3:07 am

yes. my smartphone is axioo pico 4, jellybean.
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