[quote="Drasa":1bu1pxw0][quote="SoldjahBoy":1bu1pxw0]You could easily link the amount of bullets proportinally to the timescale value as well... for example anything over 100 bullets and you start slowing time by 0.01 for each extra bullet... you just have to make sure that you don't have too many bullets otherwise it will stop time completely lol. Perhaps a limit of minimum timescale would be the way to go if you choose to do something like this.
[code:1bu1pxw0]Set timescale to TimeScale * 0.99^NumberOfObjects[/code:1bu1pxw0]
(0.99 can be any number below 1, depending on how quickly you want the frame rate to drop) This expression gets closer and closer to zero but never reaches it, so it's kind of natural limit. ("asymptote")[/quote:1bu1pxw0]
I'm not that great at math, so I would have made an event like...
+Timescale is less than 0.1
-Set timescale to 0.1
...or something along those lines. I wish I was as good at math as you guys... I get screwed over on even simple things because I have more of a creative mind than an analytical one.