HELP! Multiplayer game fix

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Post » Mon Mar 16, 2015 4:14 pm

Hi i am beginner and i am making a multiplayer pong game but i have a little problem , ball isn't stabil , shaking the ball with sync player. Please help me...
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Post » Mon Mar 16, 2015 10:30 pm

Nobody help me :(
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Post » Wed Mar 18, 2015 10:13 am

bump
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Post » Wed Mar 18, 2015 4:29 pm

@delgado Where problems do you think ?
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Post » Fri Mar 20, 2015 3:14 pm

Disable the bullet behavior on the ball for the peer.
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Post » Fri Mar 20, 2015 5:03 pm

How can i do for the peer?

@lennaert
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Post » Fri Mar 20, 2015 5:27 pm

In the group peer, on the creation event for peer, simply add: bullet disabled, just as you do with the host .. (only the host reactivates it at the end of the event, the peer should remain disabled)

You could, just set the bullet behavior disabled by default, and only activate it for the host (in the host group, which is already there) :)
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Post » Fri Mar 20, 2015 5:41 pm

i get it , it works thank you @lennaert . one more question , sometimes ball Pass through the peer and sometimes peer drop behind than it should be . i guess don't tell you my problem but i hope you understand :D
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Post » Fri Mar 20, 2015 6:19 pm

Did some updates to your project

Remove unneeded loops, corrected some origin points, set polygons for the ball, removed unneeded controls, moved events to correct level and tweaked some minor stuff ...


Hmm, uploading seems broken, dropboxing it ....

https://dl.dropboxusercontent.com/u/7134196/slime.capx
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Post » Fri Mar 20, 2015 8:00 pm

thank you so much @lennaert it works
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