Help! Need Exporting to iOS! (Memory Issues)

Discussion and feedback on Construct 2

Post » Sun Jan 19, 2014 12:14 pm

Hi I can't export my game to iOS. Can someone help me out?

The plugins I used are Zsorter, container and function.

The Exporters I tried are XDK and Cocoonjs.

The devices I tried are iPad 2 and iPad 1.

The IDEs are xcode5.02.

The Node-webkit version, crosswalk android and html5 version are fine.

Since phonegap has 15mb limited, i didn't try it.

I have update to the newest version (158). I used personal license.




Here is the capx link
[trying the remove buttons method now]

Android Exported
https://dl.dropboxusercontent.com/u/119481289/Infinities.android.crosswalk.arm.20140117160337.apk supersnow2014-01-23 07:12:32
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Post » Sun Jan 19, 2014 12:38 pm

hey mate, is that your whole, publish ready game file as capx? this is a great community, but its so dangerous what you are doing. did you publish it somewhere already to prove that youre the owner? Better remove the link, offer a demo, and when someone wants to help you, send them the whole game link.
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Post » Sun Jan 19, 2014 12:41 pm

Don't send a CAPX for everyone to get on an unpublished non-copyrighted game in development. It is best you talk to Scirra or Ludei directly.
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Post » Sun Jan 19, 2014 1:36 pm

Thanks mate! Don't worry, the game is still in development. And here is what Scirra say.

3. Make an attempt yourself first. Provide a .capx of something you tried. This shows you made an effort, proving that you're not using us as a make-your-game-for-you service, and helps convey what you're trying to do as well.

http://www.scirra.com/forum/tips-for-posting-in-the-how-do-i-forum_topic44506.html
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Post » Sun Jan 19, 2014 2:01 pm

so what is wrong? export failed? error? or crash on your device?
have you tried cocoonjs launcher before?
i doubt your device is powerful enough to run ur gamehollowthreat2014-01-19 14:03:09
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Post » Sun Jan 19, 2014 2:12 pm

I don't think cocoonJS supports buttons or text boxes.
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Post » Sun Jan 19, 2014 2:22 pm

I tried the cocoonjs launcher and standalone cocoonjs compiled xcodeproj. Both result in blackscreen or auto quit after loading the ludei logo.

The performance on my Android device is real bad, but still run. I expect to see the same in iPad instead of freezing or autoquit.

I did include buttons and text boxes in background. Maybe that's the issues. Let me try.supersnow2014-01-19 14:31:27
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Post » Sun Jan 19, 2014 9:05 pm

For CocoonJS you can't use any HTML DOM objects. Stick to SpriteFonts and make your own bits. Using Touch Object Sprite called button works well for buttons.

XDK for IOS uses PhoneGap. Don't use either. Stick with CJS or make the effort to use Ejecta.

You can also check the logs in CJS to find out what is causing the problem.
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Post » Sun Jan 19, 2014 10:22 pm

I was wondering, how is the performance of Ejecta games?
Would a game without physics be able to run normally?
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Post » Mon Jan 20, 2014 1:08 am

[QUOTE=KFC] I was wondering, how is the performance of Ejecta games?
Would a game without physics be able to run normally?[/QUOTE]
i have problem with ejecta about a month ago, black screen, and audio problem, not sure about now
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