help on sidescrolling shooter

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Post » Sat Sep 28, 2013 2:20 pm

@Plinkie - No, for the layout is bigger than the viewing camera
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Post » Sat Sep 28, 2013 2:47 pm

I dont really get what you mean, but I made a scrolling shooter long ago. Dont know if it's even close to what you mean.
https://dl.dropboxusercontent.com/u/110823528/Scooter/index.html
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Post » Sat Sep 28, 2013 2:52 pm

The invisible sprites pinned to the camera should work, just make sure you have collision disabled and then enable the collision when the ship collides with the border.
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Post » Sat Sep 28, 2013 3:04 pm

i made it with two solid sprites one back and one front, ship is bound to layout so it wont go outside downwards and upwards, i did not pinned them, i achored them on a layer with no parallax, what is the benefit on disabling and enabling collisions?
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Post » Sun Sep 29, 2013 10:10 am

So the invisible sprites don't get stuck on other stuff in the level and they only ever block the player. It can be done many ways.
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Post » Sun Sep 29, 2013 1:37 pm

Create an invisible bar(titled background)and place it along the top,bottom,left and right of the screen, set it on another layer that is set to 0,0 parallax. It should stay put and have it collidable with your ship to shop it passing through.

Hope this helps

Edit: i see im too lateLI0NHART2013-09-29 13:38:35
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