[Help] Procedural Dungeon Generator

For questions about using Classic.

Post » Sat Jul 25, 2009 3:20 am

[quote="alspal":2kuxf69m]this is odd, it does seem to always make the Y1 a wall row even when you haven't told it to. When I changed it from Y1 to Y9 for example, it would make Y1 and Y9 and Y10 a row of walls. So it seems to always make 2 rows of walls when you set the Y value to something plus the first row will always be a wall.

I think the trouble was using an OR event, I made a work around.

http://files.getdropbox.com/u/1024727/ProcGen3.cap

I think I used the latest version of construct[/quote:2kuxf69m]

Sorry, I don't have that installed although I agree with your conclusion because we seemed to have developed similar solutions (presumably). Although it is sloppier (I am OCD about these things grrr construct get fixed), I am back to using separate events and a variable at the end to determine if it is an edge or not. This appears to be working so far. I will continue to rebuild it and post back if more STRANGE HAPPENINGS occur. Thanks for the help.
B
2
G
3
Posts: 68
Reputation: 986

Post » Sat Jul 25, 2009 4:01 am

Just use sub events instead of the OR

http://files.getdropbox.com/u/1024727/images/sub.png

edit: pretend the 9 is a 1 lol
B
134
S
65
G
16
Posts: 1,765
Reputation: 19,188

Previous

Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 5 guests