Help regarding the Custom Movement behavior

For questions about using Classic.

Post » Sun Mar 24, 2013 8:20 am

Hello All!
I need your help with the Custom Movement behavior in CC, which I have been using to design my platformer.

Although I do know how to make the player jump through the Custom Movement behavior, I want to make the player stay still in mid-air at the apex of his/her jump(Not fully static. Think how players in Metal Slug or The Iconoclasts jump).

Thanks for your trouble!
(\/)( ;...;)(\/)
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Post » Tue May 14, 2013 11:39 pm

Well.. do you mean "slow down to almost zero and stay like that for X time" thing? I can think of a few possibilities to make that happen. A simple counter/value type would do...
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