Help spreading construct :D

New releases and general discussions.

Post » Thu Jun 10, 2010 10:09 pm

I'm probably beating a dead horse by saying this, but I think if construct games were able to be ported to phones/iphones or if the games could be played in a browser it would effectively promote itself. I think in this day and age many people are actively seeking out easy intuitive software to do just that. In fact the surge of people to this website might even be overwhelming.

With that said, this wonderful software definitely deserves more exposure. I don't even recall how I stumbled upon it, but I do remember the first thought I had. "How am I just finding out about this now!"

I think the most effective way to promote construct will be releasing games. So if anyone needs more motivation to work on that big project, that should be it :mrgreen: I remember in my clickteam days, I would find ways to avoid the splash screens or the ugly games factory logo. However, with construct, and the nature of the product being open source and free, I can't help but want to put a huge construct stamp on my game to let others know. I think it was Mary Jane that made a really amazing looking opening video? I don't remember I have to go search for that thread now.
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Post » Thu Jun 10, 2010 11:54 pm

A browser plugin would definitely spark interest, not sure about the iPhone thing due to the amount of work and cost for something like that. But mostly we need some finished/published titles.

~t
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Post » Fri Jun 11, 2010 2:15 am

Another big thing that's keeping the software back is the very quiet community, peeps seem very hesitant to assist new users with questions... I'm having a rough time learning things because I receive little to no replies when asking a question. It's a turn off, but I'm sticking it out because the product is pretty damn good.
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Post » Fri Jun 11, 2010 2:32 am

[quote="lildragn":2fyuslzw]Another big thing that's keeping the software back is the very quiet community, peeps seem very hesitant to assist new users with questions... I'm having a rough time learning things because I receive little to no replies when asking a question. It's a turn off, but I'm sticking it out because the product is pretty damn good.[/quote:2fyuslzw]

Well I am brand new myself, and I'm knee deep in tutorials and wading through the wiki. I think you just gotta space out your questions a bit, and work on other aspects of your game on your own sometimes. The community seems to be very helpful from what I've experienced. I highly recommend doing every tutorial you can get your hands on. Even if the tutorials don't necessarily pertain to something you need to know, you will find they broaden your knowledge of construct as a whole and better help you figure out other things on your own. It does take a bit of commitment, as documentation isn't completely fleshed out yet, but its rewarding to accomplish things on your own as well
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Post » Fri Jun 11, 2010 2:37 am

alternate runtimes such as android, and iphone won't happen in construct 1, though ashley said construct 2 will be built to allow that sort of extensibility.

Also, iphone sdk requires libraries that are exclusive to OSX, and iphone developers need to pay apple a $99 registration fee, so android or winmobile7 would be the more likely runtime to come first for C2.

As for the community being quiet and unresponsive. That's unfortunate, back when I was active on the help forums, asking for and giving help often, it was a thriving community. I suppose most of the long timers with most of the knowledge are either lurking waiting for the next big version, or busy working quietly on that big soon-to-be finished/published title. I know I am...

well, the soon-to-be part is debatable...but slow and steady wins the race. :)


edit: and everything ljd5 said. Once you learn a certain amount of construct, almost everything else becomes self-explanatory, sometimes broad or i-haven't-done-ghost-shooter-yet questions get overlooked by people who don't want to write a tutorial for an answer.
Spriter Dev
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Post » Fri Jun 11, 2010 3:42 am

[quote="lucid":169aybsv]
As for the community being quiet and unresponsive. That's unfortunate, back when I was active on the help forums, asking for and giving help often, it was a thriving community. I suppose most of the long timers with most of the knowledge are either lurking waiting for the next big version, or busy working quietly on that big soon-to-be finished/published title. I know I am....[/quote:169aybsv]


Well updates have slowed up, and important platform fixes are still not implemented. I am sure soon as V1.0 hits things will be different and more lively. Some people are hold off so that a new version does not mess up there project I am sure.

Construct is too awesome to die off, just quietly waiting until the final :-)
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Post » Fri Jun 11, 2010 4:28 am

hehe lucids right, alot of the ol timers are just lurking more, workin on projects and waiting for the next vers, also its good to mention its the end of the school year and vacation is beginning so its not gonna be as active as it is during other months.
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