[HELP] Tile character mouvements

Discussion and feedback on Construct 2

Post » Mon Feb 03, 2014 1:28 am

Hello to all the Construct 2 community! I made this topic to get an answer at my question and I think it is in the interest of all. Here is my question: how to avoid 12 separate images for the simple movement of a character and don't split image into parts.

I searched a lot to find ways to make animations of characters without using max images ... Every points would be an advantage: optimisaton, time saved, simplicity.

I expect a response to name of everyone who wants to know how. Thank you.


Image --->
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Post » Mon Feb 03, 2014 1:29 am

http:// imageshack.com/a/img401/3840/tr4y.png
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Post » Mon Feb 03, 2014 7:20 am

Maybe add some more information about the game type your referring too.

Seeing as there are quite some differences in animations for in example a platformer or a top down view or even isometric.


btw, that last link didnt work for me.
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Post » Mon Feb 03, 2014 10:18 pm

mediafire.com/view/85mg3l085gysxl6/Humain_1.PNG
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Post » Mon Feb 03, 2014 11:28 pm

You should most likely post this in the How to section, then you have a better chance of getting help i think :)nimos1002014-02-03 23:29:10
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