[HELP] Tile character mouvements

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Post » Tue Feb 04, 2014 1:30 am

Hello to all the Construct 2 community! I made this topic to get an answer at my question and I think it is in the interest of all. Here is my question: how to avoid 12 separate images for the simple movement of a character and don't split image into parts.

I searched a lot to find ways to make animations of characters without using max images ... Every points would be an advantage: optimisaton, time saved, simplicity.

I expect a response to name of everyone who wants to know how. Thank you.


Image link ---> mediafire.com/view/85mg3l085gysxl6/Humain_1.PNG
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Post » Tue Feb 04, 2014 1:40 am

I think you're after the "import sprite strip" dialogue.

Create your sprite and in the animation window right click and select the option "import sprite strip" enter the correct cell values eg yours is 3 horizontal 4 vertical and c2 will take the single picture and convert it into a 2 frame animation for you.

https://www.scirra.com/manual/53/import-sprite-strip
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Post » Tue Feb 04, 2014 1:40 am

(Should read 12 frame ani).
There are 10 types of people in the World, those that understand binary and those who don't.
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Post » Tue Feb 04, 2014 1:43 am

Thanks man :)
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