Help uploading to app store | Paid Job

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Post » Mon Aug 25, 2014 1:01 am

game.png

Kim Jong Run on Android: https://play.google.com/store/apps/deta ... kimjongrun

PAID JOB

Ok, I have been trying to upload my construct 2 game to the app store but it is fu**ing impossible. I can't believe how hard it is compared to Google Play wich was so easy. So before I smash my computer I decided to ask for help.

I have everything set up, the paid apple developer account and the app itself is prepared. The problem is creating the app in xCode. I can't get past all the errors and it is making me crazy.

I always end up with the error: The Info.plist for application at /Users/lf/Library/Developer/Xcode/DerivedData/Kim_Jong_RunProject-ekfspebouugrccgcyhtbpksmptlw/Build/Products/Debug-iphoneos/Kim_Jong_Run.app specifies a CFBundleExecutable of Kim_Jong_Run, which is not executable

So if someone could help me create this and also explain what I'm doing wrong I would gladly pay for it.

I have tried the ejecta method and the cocoonJS one but I always get stuck on the xCode part.

What I need from you:
1. Ads to work (I'm using mopub+admob in my build)
2. Good performance without lag

3. Help me understand how to do it myself next time :D

So just tell me what you need from me and I will provide it.

Payment: 50$ (or give me an offer)

SEND ME A PM IF YOU ARE INTERESTED
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Post » Mon Aug 25, 2014 5:13 am

Message: Whack can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
I can help you tomorrow morning. Add me on skype Whackeddie99, or email me [email protected]
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Post » Mon Aug 25, 2014 11:37 am

Whack wrote:I can help you tomorrow morning. Add me on skype Whackeddie99, or email me [email protected]


Ok, thank you. Where are you located? A mean in what time zone? :)

I will not be able to do it "live" with you because I am at my daytime job then. But I can provide everything you need and answer all your questions by email/skype. Do you think that you are able to get it to work using the compiled project from cocoonJS or do you prefer another method?

And how do you want to recieve the payment?
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Post » Mon Aug 25, 2014 5:04 pm

I got it to work! :D

It was dropbox that corrupted the files. When I downloaded everything straight into the mac from ludei the xCode part went without errors. So you cant download it on windows and then transfer it through dropbox to a mac. This messes up the executable.

But thank you anyway @Whack :)
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Post » Mon Aug 25, 2014 8:29 pm

No problem, glad to see you got it working. Cheers
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