[quote="newt":10sz4cw5]Hmmm, how about stack object? [/quote:10sz4cw5]
eh...I don't know, it does alot more than stacks, and stack is a programmer's term
construct is supposed to be a tool especially made for nonprogrammers to be able to jump in and use
[quote:10sz4cw5]Oh wait will this even be an object? Cause it kinda needs to be built in. You know with the functionality of an object, as well as a behavior, kinda like families are.[/quote:10sz4cw5]
I can't build it in. I can only make plugins, but I'm not sure why it needs to be like a behavior, or how are families like behaviors?
you won't be able to use it like a family in the sense that there won't be an icon representing your custom families
however, I do plan to have collisions and comparisons, etc.
you would have to use the objects' conditions to test for collisions, as opposed to the sprites' collision tests, though
but it will amount to the same, and use the same collision testing techniques
as for object specific things, like sprite 20 having a behavior, or being a panel instead of a sprite, and you want to access those things, one of the main points of this plugin is to fill in any gaps with picking you would have
the picking system is awesome, but there are certain things that are difficult or impossible to do with picking right now, picking objects included in the plugin is going to be as comprehensive as possible. I am going to try to cover all the bases
As to the double family hack take a look at this:
Taken from one of the compo's lol[/quote:10sz4cw5]
thank you, but can you just give me a sentence or two that describes why you'd need it
all this segmentation stuff is distracting me from the basic picking issue that makes the family hack necessary
Also for the stack, how about placement as a percent?[/quote:10sz4cw5]
what do you mean?
like add object at 50%?
what happens if you have 10 objects and you tell it to place at 15%?