Help with arrays and hash tables for RPG inventory...

For questions about using Classic.

Post » Sun Oct 31, 2010 1:55 am

So I've got tons of ideas for an RPG that does everything NOT the typical way. But so far I can't get past the freaking inventory system. I downloaded the "Mickey's Adventure" thing, and while it got me close to figuring it out, the guy kinda went "Chinese Furniture Assembly Instructions" style with the instructions near the end. By that I mean he just started showing pictures of completed code and barely explaining what he was doing. I just can't figure out how to get the hash tables and arrays to work.

Sorry if there's a topic about this, but I searched a bunch of times and couldn't find anything to help.
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Post » Sun Oct 31, 2010 11:05 pm

What's in this post might prove useful to you:
[url:255c4t0u]http://www.scirra.com/forum/viewtopic.php?f=3&t=7452&p=58102#p58102[/url:255c4t0u]

As far as understanding hash tables and arrays go:

[url:255c4t0u]https://sourceforge.net/apps/mediawiki/construct/index.php?title=Hash_Table_Object[/url:255c4t0u]

[url:255c4t0u]https://sourceforge.net/apps/mediawiki/construct/index.php?title=Array_Object[/url:255c4t0u]

In case you didn't read those already.

And welcome to the forums! Keep asking if you're having problems.
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