Two questions related to the best way to port the same webgame to pc and ios web.
1) how do you overcome the nightmare of having different audio formats for different browsers? (especially with ios's safari).
Since appears to be no one-solution format, how do you conform to all?
1)b)Somebody found an easy workaroud to the lack of audio on ios safari? Some I found in the community works but are a pain really.
2)When you make a webgame for pc and also for ios web browsers, how do you manage the dual controls scheme when there's no 1:1 correlation between pc controls and ios heavy use of touchscreen?
I think the answer is to have a "Case" or many "if" here and there but maybe there's a more manageable solution. Some kind of master controller that switch "versions" depending of the platform initiating the game.
Very lost in portability techniques. Any help would be appreciated a lot.