Help with destroying spawned sprites

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Post » Sun Dec 02, 2012 2:09 am

So I have 2 armies of randomly spawning sprites shooting at each other
But the problem is, when 1 of its kind dies, the whole army dies..

I need to simply break this instance
Im currently using..

For each [Enemy]          > Enemy Destroy
Enemy healthbar = 0

Any ideas guys? >__<

a simple .capx example would be most helpfulavatar862012-12-02 02:14:43
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Post » Sun Dec 02, 2012 2:39 am

Try this

https://dl.dropbox.com/u/108799982/Capx%20Demos/RandomHealth.capx
Using R238 for all examples
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