Help with having two different overlapping offset

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Post » Mon Mar 27, 2017 12:38 pm

Message: sirheimer can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
I am currently creating a randomly generated level and i want the walls too look seamless so what i want the game to check where and if there are walls besides the one which animation frame is to be decided but i cant seem to have two overlapping offsets at the same time.

Is there a solution so i can get the result i want?

https://gyazo.com/78a70c6a062b63bd4d2584d789b2dcc1
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Post » Mon Mar 27, 2017 12:55 pm

I think that most of your questions are covered in here.
quot-auto-tile-quot-help_t186871?&hilit=auto+tile
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Post » Mon Mar 27, 2017 1:56 pm

Message: sirheimer can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
99Instances2Go wrote:I think that most of your questions are covered in here.
quot-auto-tile-quot-help_t186871?&hilit=auto+tile


@99instances2go

thanks for the tip but I dont think I can use the tilemap object as my generated layout is based on the wall sprite.
( done with the help of this tut by sinistar99: https://www.scirra.com/tutorials/4831/r ... orial-pt-1 )

Im gonna have to figure something else out i think
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Post » Mon Mar 27, 2017 4:35 pm

Tilemap is not much (basically nothing) changing @ the basics.

Answer for why overlap at offset is not working in there. Examples for bit-wise mapping are in there.
But, i do encourage you to figure it out on yourself, always nice to see someone going for it.
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Post » Tue Mar 28, 2017 3:58 pm

@99instances2go

got it to work through the help of your posts on the other post, much thanks!
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