I've been playing around with construct for a few days now, trying to figure out if this engine works for me and so far i am really impressed with all the features, good job
I am trying to make a simple arcade game, see chart below.
What i basically want to achieve is this:
"Player" shots "Item A" using physics, "Item A" collides with "Computer Enemy" and both react accordingly using Physics.
For enabling "Computer Enemy" to walk around in his region i made a new Object (with no sprite) below it to function as a Floor.
My problem is this, i need the floor to be transparent to "Item A" (Item A pass through it) and solid for "Computer Enemy".
I couldn't manage to achieve this functionality.
I have Physics Behavior set on Player, Item A, Computer Enemy and Floor.
The Floor is set to Immovable - YES.
Does anyone have an idea?