Help with python

For questions about using Classic.

Post » Sat Jul 16, 2011 3:18 am

Hi, I'm new to construct and am using construct classic
My question is how do I find the Script Editor for Python.
I believe I read on the forum somewhere that construct classic contains a script editor. I know it contains a picture editor does it contain a script editor also?

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Post » Sat Jul 16, 2011 3:32 am

Yes, there is a script editor.
In the event sheet editor right-click on an empty space and select "Insert script". This will open the script editor.
Scripting must be enabled for Python scripting. If it isn't already (via application properties -> runtime properties -> enable scripting) you will be asked to enable it when selecting "Insert script" for the first time.

...And welcome to the forums :)
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Post » Sat Jul 16, 2011 3:33 am

Hi Thank you. I found it. I think Construct is an excellent Game Tool...
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Post » Sat Jul 16, 2011 3:39 am

Hi, I have one more question? What is a .persist file?

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Post » Tue Jul 19, 2011 7:36 pm

I think it saves the settings of the Construct editor from when you last closed the .cap file. It's sort of like a bookmark, letting you pick up where you last left your game.
You don't need a .persist file to use the accompanying .cap, but it helps.

Oh, and welcome to the forums, dude. TheBen2011-07-19 19:37:49
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Post » Tue Jul 19, 2011 7:40 pm

As a follow-up to TheBen's reply...

persist files are small xml structures that show the current state of opened layouts etc, and can now be disabled in prefs - as they are known to cause problems for some when closing Construct.zenox982011-07-19 19:50:43
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