Help with solid tiles

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Post » Thu Apr 30, 2015 6:01 pm

I'm trying to replicate a Megaman game but I'm stuck on this. I've created a tilemap object named Platform. This tilemap contains every brick to build up the scenario, and I've added the SOLID behavior, so the player doesn't fall through the platforms. The problem here is that there are tiles from this tileset that I don't want them to be Solid, but I don't know how to change this property for individual tiles, I can only assign solid to the entire object tileset.

I'm attaching a pic so you can get a better idea. Every tile is from the same tileset, but Megaman can't pass through the gray blocks :evil:


I've tried to create another object specific for crossable tiles, without the solid behavior, but then megaman stays BEHIND the tiles...

What can I do?
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Post » Thu Apr 30, 2015 6:09 pm

Have you tried... Making another non-solid object in a layer below the layer Rockman is supposed to on....?
The moderators are corrupt and ban for no reason, especially that condescending neckbeard asshole Kyatric. The forums are filled with fanboys.
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Post » Thu Apr 30, 2015 6:16 pm

Now i'm feeling stupid. Thank you man, it was that simple!
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