Help with tiles.

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Post » Sat Apr 01, 2017 10:26 pm

I'm making a sandbox based game, and using sprites for each tile would be too laggy. However, using tiles as far as I know would make things a lot more difficult. I want to know how I would make certain tiles drop certain items (sprites) depending on the tile id. 0 is grass, so I want a grass block item to drop from the tile when broken. I can provide the .capx file.
Oh, okay.
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