Help with turn based selection/picking/timelines please

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Post » Tue Jul 07, 2009 9:19 pm

That's correct, it only really becomes a problem if you're checking overlap for hundreds of things in the same tick.
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Post » Wed Jul 08, 2009 4:52 pm

[quote="Madster":3u2dq9ry]you can use System-Compare, that one allows you to compare anything. The objects that satisfy the comparison will be picked.[/quote:3u2dq9ry]
Just to clarify (in case people find this thread via search in future etc): system compare deliberately does not do any picking at all. However, you can simulate the effect of picking by putting a 'for each' above it. Other comparison conditions, eg. in the sprite object, pick normally.

[quote="Davioware":3u2dq9ry]be careful with overlapping at offset, it's hard on the cpu.[/quote:3u2dq9ry]
No more so than ordinary overlaps, which don't usually bottleneck performance.
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