Help working Pins

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Post » Fri Nov 23, 2012 11:03 pm

Hello! I am quite new to game making, and I am trying to make it so that an inventory is pinned to the player, so whenever a certain button is pressed, the inventory will stop being transparent and will appear right over the player, and can be played around with. (This function will be put in later.) However, I can't get the pin to work when testing the game!

The current Event I'm using in the Event Sheet is
If Inventory>Pin is Pinned, then Inventory Pin Pin to Player.
I'd really appreiate it if someone could let me know what I am doing wrong, and if so, how to fix it?
Thank you!
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Post » Sat Nov 24, 2012 1:42 am

You may need to create an instance of the inventory item on the player sprite and then pin it in the same action set.

Can you upload an example (file or screen capture) of your current event sheet for this so far?
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Post » Sat Nov 24, 2012 5:02 pm

http://i48.tinypic.com/a58h2.png

Here! c: I'd really appreciate it if someone could show me an example of a properly pinned one for future reference?Fallingfeather2012-11-24 21:17:05
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