Hello! I am quite new to game making, and I am trying to make it so that an inventory is pinned to the player, so whenever a certain button is pressed, the inventory will stop being transparent and will appear right over the player, and can be played around with. (This function will be put in later.) However, I can't get the pin to work when testing the game!
The current Event I'm using in the Event Sheet is
If Inventory>Pin is Pinned, then Inventory Pin Pin to Player.
I'd really appreiate it if someone could let me know what I am doing wrong, and if so, how to fix it?