HEROES LEFTOVERS : Road to RPG

Show us your works in progress and request feedback

Post » Mon Sep 01, 2014 6:06 pm

Hi everyone !

My goal is to made a turn-based dungeon-crawler. I want to mix a lot of ideas from many games :
- A 100 floors dungeon,
- No exploration,
- Turn based batlle system,
- Characters builds with other characters leftovers,
- Collection aspect,
- Many other ideas…


Every weeks I will try to upload a new prototype and i will consider it as a new game : new title, new story and new features.

Current version : HEROES LEFTOVERS : Road to RPG #5 - The King's Hunters 2

New features :
- Visual Effects : Each attack now has a visual effect.
- Artificial Inteligence : Ennemies will now not only attack PInguin 1.
- Move : a small bug has been fixed.


Feel free to comment & welcome to "Road to RPG" !
Last edited by vivalabello on Sat Sep 27, 2014 1:06 am, edited 7 times in total.
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Post » Tue Sep 02, 2014 1:54 am

This is awesome, nice work
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Post » Tue Sep 02, 2014 8:37 am

I'm looking forward to seeing where you're going with this game. The pace is still a bit slow for me, and I'd like to get a bit more feedback that plain text when attacking or what-not, but you seem to have a solid base to build upon already ;) !

Good luck,
Nathan
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Post » Tue Sep 02, 2014 8:43 am

@IndieKiwi : Thank you.

@Valerien : Thanks for the feedback. I'm agree with you, it's a bit slow and i will try to add text to show which enemy you're going to attack. ; )
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Post » Wed Sep 10, 2014 1:25 am

Just a little post to say that the V3 is available !

HEROES LEFTOVERS : Road to RPG #3 - A King's Walk

This week new features :
- Tactical Battle : Allies and Enemies now fight on 2 grids of 9 cases.
- Position Bonus : Characters will have their stats changed depending on their position.
- Move : your characters can now move on the battlefield during the battle.
- Defense : New stat used in the attack damage calculation.
- New story : Visit the North Pole and escort your King during his walk.
- New sprite : Thanks to Maple Story and Final Fantasy VI.
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Post » Wed Sep 10, 2014 8:39 am

At the moment I'm at work, so I cannot try it very long, but the first impression is very good.
As soon as possible I'll try it better.

Keep on the good job :)
I'm not a insane, my mother had me tested

I'm an engineer. To save time, just assume I'm never wrong
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Post » Mon Sep 15, 2014 4:39 pm

Jeff Skyrunner wrote:At the moment I'm at work, so I cannot try it very long, but the first impression is very good.
As soon as possible I'll try it better.

Keep on the good job :)


Thank you for taking time to try it !
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Post » Thu Sep 18, 2014 4:00 pm

Hello !

Some tiny changes this week that may grow significant in the future. I finished the character's statistics and their effects. I add the first character creation screen. I had lots of internal programming work in order to prepare the big "Leftovers" feature to come. I also spent many hours debugging. A lot. It is not an easy task to remain focused and motivated when you have the latest hot game waiting for you but I behave and go back to work everytime I'm about to push the button.

New features :
- Character Creation Screen : Your character's stats are available
- New Stats : Constitution, Strenght, Intelligence... Numbers everywhere !
- Bugs correction (but not the multiple-wolfs-on-one-case-bug)
- New Enemy : Who is hidden in the cavern ?
- New story and new background : become the elit Hunter's King !


Try it here !
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Post » Sat Sep 27, 2014 1:03 am

Few new things this week, not too much time to work on it. : (

New features :
- Visual Effects : Each attack now has a visual effect.
- Artificial Inteligence : Ennemies will now not only attack PInguin 1.
- Move : a small bug has been fixed.

And that's for you. : )

Try it here !
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