Heroes of Arcana Tower Defense

Show us your completed creations made in Construct 2

Post » Tue Feb 12, 2013 1:25 am

On a side note, how are you handling the pathing for the enemies?
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Post » Tue Feb 12, 2013 2:06 am

Thanks @BluePhaze! My brother and I love this game too =]

The path system was the first engine built to the game. How you can see (by the post date) we do not use the pathfinding behavior. The enemies only follows waypoints along the map. Those waypoints are positioned manualy on the map layout.

~by: KaningMonchild2013-02-12 02:06:39
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Post » Tue Feb 12, 2013 3:05 pm

Nice work! Mist have been a pain. So are you having them move toward the next closest waypoint, or setting a variable that tells them what the next waypoint is?
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Post » Tue Feb 12, 2013 11:45 pm

The second option. Each waypoint has a id, when the monster reaches the waypoint 2 he moves toward to waypoint 3
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Post » Wed Apr 24, 2013 5:09 pm

Hello @monchild

I would like to take some doubts your project. I'm wanting to make a td tbm.

How you did the attack time of the characters?

You are using pathfinder or waypoints? The movement of the enemy is well fluid as it could?

THE characters melee attack, you're using the behavior Turrent or made ??another method?

congratulations on the job.

Thank you for your attention.urbano2013-04-27 18:30:17
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Post » Thu Apr 25, 2013 2:09 am

Hey not bad. Funny, the red number "8" that shows when an arrow hits an enemy looks like I threw a kiss. ;)
Jack of all trades, and master of some.
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Post » Thu Apr 25, 2013 9:19 am

@Monchild
really love your game;
like how the game starts;the start up menu etc
and the characters are so cute too
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Post » Wed Aug 07, 2013 11:09 pm

Nice game, I really like the graphics and the improvements you're making. I found your game when I was looking for TD games made with Construct 2. It was inspiring.
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