Hey everyone!

For questions about using Classic.

Post » Thu Nov 15, 2007 11:57 am

Me again - not much on this site in terms of actually creating something! I don't know this projects history but i read that the old server or website was lost and this is a new forum. So im going to have to ask a few things here, again if its already been asked, but i cant do much about that, sorry. :(

Anyway, in game maker we have drag and drop commands, and commands we can code in our selves. the drag and drop ones are codes themselves, but with fillout boxes and easyer to use. say, for instance i wanted an objects gravity set to 2 and direction to 270, i would just drag the gravity drag and drop tool and itll ask me to fill out direction, and speed. (direction is in degrees, usual -> that side is 0 degrees, so 270 would be pointing down)

in code, however, i have to do it manualy:

gravity=2
gravity_direction=270


simple enough, but how does all this work with construct? I fiddled around with it and all i got where premade commands such as one for cars, turrets, etc. i am certain Constructs game making ability is not restricted to that, so what is Constructs version of inserting a code that applies to an object?

hope it makes sense!
B
2
G
5
Posts: 22
Reputation: 1,294

Post » Thu Nov 15, 2007 1:20 pm

I think I need to re-make the Ghost Shooter tutorial to give you a grounding in events.

Basically you use the Event Sheet editor to define your code. Suppose you insert the Mouse & Keyboard object. Double click in the event sheet editor to insert an event. Then double click the Mouse & Keyboard icon, and you can make an event like "On spacebar pressed". You can then add actions to do by clicking New Action (or the green +), such as setting gravity.

Until the tutorial is back, have a poke around the Ghost Shooter template (file - new - template) which has lots of events, and the physics template has a simple on click event too.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,630

Post » Thu Nov 15, 2007 2:16 pm

Ok, my fave method of learning is trial and error, anyway :D i tend to not do too well with tutorials when it gets to more complex stuff.

Thanks again, Ashley - looking forward to working with construct, and to who ever's involved in its making so far it looks like you've all done a good job. Hope we can see this finished :D
B
2
G
5
Posts: 22
Reputation: 1,294

Post » Thu Nov 15, 2007 11:24 pm

[quote="Tidus97":1fzko1s2]not much on this site in terms of actually creating something![/quote:1fzko1s2]

I know :(

I've been toying around with the idea of making a series of "Mini-Tuts" for beginners that just cover some of the basics like how to use the interface and understanding events and commands and such. It would be beneficial to me as well, since I learn best by teaching. Noobs helping noobs, as it were.

Another reason to do it is because having some sort of content in the help section would likely draw in more users. Construct is seriously lacking any sort of reference material right now, which is likely keeping at least some new users away.

And since I support Construct, I feel I should help in some way, other than making suggestions or bug reports. I might not be able to help out with coding, and I might be too poor to donate, but I can write :)
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Fri Nov 16, 2007 12:03 am

Deadeye, would you like to get together and write up a help/contents file for construct?

I am again referring to game maker, but it has something similar to this. the inbuilt help file has every single code/command available to the program in it, and you just search for it, and it will open it up telling you what the code is and how to use it. ofcourse, there is also sections on how to use game makers basic stuff aswell, import sprites, etc.

i think it will be helpful for beginners and ourselves alike (Well, technicaly we are beginners :P )
B
2
G
5
Posts: 22
Reputation: 1,294

Post » Fri Nov 16, 2007 2:08 am

I'm planning on opening a Learn area of the website soon, where tutorials and such will be listed. I guess after 0.85 I'll work on that a bit and get some decent tutorials back up, because we need them. Of course, if you want to contribute, that'd be welcome :)
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,630


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 9 guests