Hi - I'm a noob. I have a few Q's (probably easy)

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  • I've been watching tutorials and searching for help but I am stuck on a few things.

    If you could explain in as much detail as possible that'd be awesome and very helpful!

    * I'm making a mario-style platformer game *

    1. How do I increase the view distance of my character? The view of the screen that is displayed when I am controlling him in game.

    2. Whenever I shoot a bullet it erases my previous bullet when I press the shoot key. How can I make it so multiple bullets are on screen at the same time?

    3. How do I eliminate an enemy but still show the "death" animation? Currently I have a "wait" command so it shows the death but if I walk into him it still kills me.

    4. This is related to the third issue, but how do I kill my character and show the death animation? Right now the death animation shows only when I am standing still. Plus I can still move around for about a second after I die.

    Thanks !

  • I figured out #1. 3 more to go

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  • murdok

    "2. Whenever I shoot a bullet it erases my previous bullet when I press the shoot key. How can I make it so multiple bullets are on screen at the same time? "

    What did you do to create the bullet?

    "4. This is related to the third issue, but how do I kill my character and show the death animation? Right now the death animation shows only when I am standing still. Plus I can still move around for about a second after I die."

    you can make a instance variable (click on your character on the layout view, and to the proprieties menu (to the left by default), you should see instance variables) that will be used to know if you are alive or dead, if you are alive, you will be able to move, else, you will not be able to.

    And you do the same for the ennemy, and makes so he needs to be alive to kill you.

  • I recommand you to follow some of the top tutorials. It may give you the answer of the most of your questions like bullet things, picking instances in the certain conditions, etc. There's a lot of examples and tips in tutorials and manuals!

    Or consider uploading your capx file through Dropbox. It would make your issues more understandable.

  • Ok - thanks for the tip on instance variables. I still haven't figured out how to implement it but I haven't watched any tutorials on them yet.

    Here's what I have for shooting - it has the problem of erasing my previous bullet whenever I try to shoot again.

    s9.postimg.org/ajse3rdbz/construct2shoot.jpg

  • Hi murdock

    instead of setting the position, you should spawn the bullet.

  • murdok Go through he basic tutorials on creating platformers. Read the Manual and search the forums. You will find that if you do these first, it will eliminate 90% of your questions. The ones you have left will get much better responses since they are not covered in the beginners documentation.

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