Hi, I'm new in Construct but not in games.

For questions about using Classic.

Post » Sat Dec 19, 2009 2:30 am

Hi people. I have been always interested on make a Mega Man X Fan Game, so I searched some programs to make games. First I tried Multimedia Fusion 2, and I did a "bugger" engine (I have the last video here if you want to see it http://www.youtube.com/watch?v=Q2mslSR_x9M ).
Then I tried Game Maker, but for me, it sucks. So now, after months of doing nothing but school, I downloaded Scirra Construct. It looks like MMF2 but, I think it's more easier.

And I say that because I checked the Platform Tutorial you have in Tutorial section, and it looks like it's better than making Detectors and stuff like that.

So, I want to start making my game, but I want to know, is it convenient to make a game with the Platform pre-style? Or should I continue using Detectors and stuff like that?
I knew that there was disvantages on MMF2 with making games with the Platform predefinied style, but I don't know if it's the same on Construct. What do you recommend me?

Well, thanks, this is my first post so, I hope to find nice people here.

See you,
Carlos.
?When everyone feels hope at the same time, wonderful things can happen.
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Post » Sat Dec 19, 2009 3:27 am

[quote="Carlos182":zm3vz8cq]is it convenient to make a game with the Platform pre-style[/quote:zm3vz8cq]
There is no platform pre-style, there's just a behavior that simplifies the creation of a platformer type movement. It works very well, and I would recommend using it if you want a platformer type movement.
[quote="Carlos182":zm3vz8cq]Or should I continue using Detectors and stuff like that? [/quote:zm3vz8cq]
Well, it depends on if and what you need them for. Detectors are used in much every game that exists, it's not like they're a mmf2 specific workaround or anything. Even with the platform behavior, you're still going to need detectors for the more advanced stuff.
[quote="Carlos182":zm3vz8cq]I knew that there was disvantages on MMF2 with making games with the Platform predefinied style, but I don't know if it's the same on Construct. What do you recommend me?[/quote:zm3vz8cq]
Construct is essentially an mmf2 styled game creator with a MUCH better coding system and runtime. And if you're making a platformer, go with the behavior for the base movement engine of your game. The more complicated your game is, the more stuff you'll have to code yourself, and that may or may not involve detectors. And welcome to the community. :mrgreen:
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Post » Sat Dec 19, 2009 9:23 am

The Platform Behavior in Construct is light years ahead of the default platform movement in MMF2.

It's even better than the Platform Movement Object plugin.

Anyway, if you want to make a Mega Man type game, then there's really no reason why you shouldn't start with the Platform Behavior. It's pretty customizable with events.
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Post » Sun Dec 20, 2009 12:03 am

Construct's very versatile, I'd say. Its platform movement can cooperate with behaviors you make through events: Sliding down slopes, double/air jumping, crawling in tunnels, swimming, wall/ceiling climbing, ladders, climbing on enemies a la Legacy of the Wizard.. And while I haven't tried them personally, it should also be possible to implement, through events, ground sliding, air dashing, and other Mega Man-ish features.

The platform movement behavior's pretty convenient to use, and you aren't really committing to anything by using it on an object.

To put it another way, in Construct the "Platform Movement" behavior is simply a behavior you apply to individual objects. Your player object (or preferably its bounding box sprite), enemies, whatever would work with such a movement style - being able to run and jump, and not go through "solid" objects.

Also, hypothetically, just for an example, if you wanted to rip out all the platform elements and turn it into an overhead view RPG game, there is nothing stopping you from doing it but the time required to do so. Choosing platform movement behavior doesn't set anything in stone, in other words.
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