High Resolution Textures

Discussion of tools and resources for game developers

Post » Wed Feb 18, 2009 3:52 pm

All royalty free high resolution textures. You have a limit to how much you can download per day, but its IP based, so if you have multiple computers you can get more :D

Loads of cool stuff here:
CG TEXTURES.COM

~Sol
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Post » Wed Feb 18, 2009 4:31 pm

Here's another one: http://mayang.com/textures/, 20 files per 24 hours.
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Post » Wed Feb 18, 2009 5:05 pm

Do any of them do seamless tiling textures? They're always good to pop in to tiled background.
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Post » Wed Feb 18, 2009 11:57 pm

[quote="Ashley":3lkpkmww]Do any of them do seamless tiling textures? They're always good to pop in to tiled background.[/quote:3lkpkmww]

Most of them, no... you have to tile them yourself which isn't all that hard to do if you use Photoshop a bit.

If there is something in particular you want to have tiled then send me the link and I'll tile it up for you Ash. :D

~Sol
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Post » Fri May 15, 2009 6:20 am

You could post a tutorial on tiling. That'd be awesome.
As I seem to take way too long at it.
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Post » Fri May 15, 2009 9:08 am

[quote="Madster":2lolnuag]You could post a tutorial on tiling. That'd be awesome.
As I seem to take way too long at it.[/quote:2lolnuag]
Yeah, might be an idea... it's not all that hard the way I do it, perhaps a tutorial sometime in the next day or two could come in handy for a few peeps.

~Sol
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Post » Tue May 19, 2009 2:21 pm

Just use Offset filter(filters-other-offset) in Photoshop and do clone&stamp at edges.
Of course it wouldn't give you PRO tiled texture ... You still need to add more details, work on color etc...
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Post » Sun Jun 14, 2009 3:40 pm

There is a tiling tool called ImageSynth 2. Standalone or PS plugin. Works very well. Here is a video:
[url]
http://www.luxology.com/common/qt/LuxQT ... =960&h=720[/url]

More info here: [url:dr1atvcu]http://www.luxology.com/whatismodo/imageSynth/[/url:dr1atvcu]
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Post » Mon Jun 15, 2009 2:34 pm

Oops I forgot about this thread lol.

Yeah I guess what Flow said is usually what I do... use offset then use the clone/stamp tool, or instead of clone/stamp, copy the original layer before using offset... then offset the copy and mask out the "edges".

I've seen the thing Aritz is talking about, but I've never used it though I've heard it's pretty fantastic.

~Sol
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Post » Sun Jul 19, 2009 2:17 pm

Thanks for the link, it's pretty useful :wink:
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