Highly frustrated

Discussion and feedback on Construct 2

Post » Tue Jan 10, 2012 9:10 pm

@Weishaupt: I'd like to friendly remind you that the entries for the competition are to be uploaded on Scirra's arcade and that the maximum size allowed for uploads there is 10 Mo.

It's likely that if your capx is already 6th time over this limit you might anyway be unable to enter it for the comp.
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Post » Tue Jan 10, 2012 9:14 pm

yeah....I guess i'd either cut down on the background music...I already removed the animation....

or, I quit the project, which would be very sad, beause it could show what c2 could do....

it still does not change anything about this stupid "bug"

PS: I still am confused why an animated gif hogs up the C2 even thou it gets converted to PNGs....do they have to sit in memory?Weishaupt2012-01-10 21:15:42
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Post » Tue Jan 10, 2012 9:27 pm

[QUOTE=Weishaupt]

PS: I still am confused why an animated gif hogs up the C2 even thou it gets converted to PNGs....do they have to sit in memory?[/QUOTE]

Bingo.
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Post » Tue Jan 10, 2012 9:34 pm

[QUOTE=newt]

Bingo.
[/QUOTE]

...meaning what?
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Post » Tue Jan 10, 2012 9:39 pm

Weishaupt i think its in the last sentence
do they have to sit in memory ?
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Post » Tue Jan 10, 2012 9:45 pm

Yeah, unlike video all of those frames stay in the canvas after the frame is ran.
Basically its like a thousand sprites all sitting in one place.newt2012-01-10 21:47:37
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Post » Wed Jan 11, 2012 1:45 pm

Another 2-Cents: IMHO bugfixing, especially a root cause analysis should be something, that is done by vendor RND. Users, especially Early-Adopters cut the cost of professional testing dramaticly and most of "us" entuthiasts are willing do go quite a mile to help small companies...and if you'd take a look at the tutorials, I think I am doing my share as well.

I found an unusual behavior of the c2 software and I do think, that this can be recalled by useing my CAPX....and if not, it may be my system, but I really think stripping down everything I ve done to the core of the bug is something, that should be done by c2-development....just because they should understand their software alot better and should be faster by narrowing done the cause.

...so somehow, my frustration lansts on...
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Post » Wed Jan 11, 2012 4:36 pm

@Weishaupt:
Ashley and Tom are really working hard, they created C2, so if they can't fix C2's problems, then who can? The license prices are cheap like hell, they can't be as rich as other expensive game tools companies outthere, and it benefits for poor people like me. I think they won't give up, we should believe in them too.
Off-topic:
Life is hard. If you really got stuck in someway, get on to another way.
When being a kid, i wanted to live on to explore the interesting life out there, but now, i'm just trying to find the reason to live(real life is somehow horrible in my country). I had a really bad times: no degree, no girl, no job, no money. I have no belief, no god, i'm thinking of suicide everyday. But think again, i still had reasons to live: my parents, some dudes, a girl i liked (still not saying a word to her), and C2 hahah. I managed to choose another way for my life, and im happy with that.
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Post » Wed Jan 11, 2012 4:47 pm

@Weishaupt: I mentioned in our email conversation that all images are decompressed to BMP when loading, because this is the only format they can be drawn in. PNGs, GIFs or any other compressed formats can't be drawn to the screen without decompressing it first. So the memory usage will be as if you took your .gif and saved each individual frame as 32-bit .bmp, which will probably add up to a few hundred megabytes - for one sprite! This is not really in the area of bugs that are to be fixed, it's more that the software wasn't designed to be used this way. What we really need is a video plugin (did someone make one?) so you can encode long animations as compressed MPEG videos which also draw much more efficiently (they don't keep all the frames in memory). This is the correct solution for that use case, but we don't have an official video plugin yet.

As for your project that wasn't scrolling right, I'll try to take a look some time but I can't guarantee anything. You can do some stuff yourself to help narrow down the problem. If you disable all the system scroll actions in the project it might start scrolling to the 'Scroll To' object again. That tells you the problem isn't a C2 bug, it's definitely your system scroll actions overriding the 'Scroll To' behavior, which means you need to hunt down which of your events is wrong. If you enable the actions one by one you'll narrow it down to the exact action too! I would guess it's likely it's your events, because to be honest the scrolling code in C2 is really simple - it's hard to imagine what could go wrong with it.
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Post » Wed Jan 11, 2012 5:12 pm

rexrainbow posted this video plugin a while ago.
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