HL2D

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Post » Mon Feb 25, 2008 10:26 pm

Hi, I'm creating a kinda big game right now it's called Half life 2D it's no where done it's still in beta.
The game is based on Half life but it's going to have a different story and I might keeps some of the enemies.

[u:31vnjj6o]Known issues[/u:31vnjj6o]:
Player doesn't have legs
All weapons bug [Fixed]
Restart bug
arm can rotate 360 degrees

You can find the latest version at my forum and feel free too join
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Post » Tue Feb 26, 2008 10:55 am

how bout adding the 8 directions movement (and then select only 2 directions from movement properties).

did this help? :D

this may help your sprite rotate... :D

tell me if this solution works..
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Post » Tue Feb 26, 2008 11:53 am

I don't understand.
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Post » Tue Feb 26, 2008 12:42 pm



note that i assigned 2 movement properties for my sprite.

-if the image doesnt load, try these.

[url:27xjid7l]http://kpbotbot.hostsnake.com/screen.bmp[/url:27xjid7l]

or this

[url:27xjid7l]http://kpbotbot.hostsnake.com/screen.jpg[/url:27xjid7l]
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Post » Tue Feb 26, 2008 2:34 pm

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Post » Tue Feb 26, 2008 2:53 pm

a solution to his problem might be better... :p
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Post » Thu Feb 28, 2008 6:17 pm

[quote="kpbotbot":2rv4qswy]

note that i assigned 2 movement properties for my sprite.

-if the image doesnt load, try these.

[url:2rv4qswy]http://kpbotbot.hostsnake.com/screen.bmp[/url:2rv4qswy]

or this

[url:2rv4qswy]http://kpbotbot.hostsnake.com/screen.jpg[/url:2rv4qswy][/quote:2rv4qswy]

Ok, whats this suppose to solve.
Edit:
Sorry quoted the wrong person
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Post » Thu Feb 28, 2008 6:55 pm

Hoping maybe you'll try for something new *shrug*
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Post » Tue Apr 08, 2008 8:39 pm

I'm giving up on this project anyone can continue it if they want.
http://www.mediafire.com/?yyml0wim44z
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Post » Mon Nov 17, 2008 5:46 pm

[quote="Casho":1962bhka]I'm giving up on this project anyone can continue it if they want.
http://www.mediafire.com/?yyml0wim44z[/quote:1962bhka]


this game is so awesome better than the hl2d of valve really please continue making.pleaseeee :lol: :lol: :lol:
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