HLnano - 2D version of Half life

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Post » Sat Jul 24, 2010 12:26 am

I'm looking for someone who's skilled in 2D map making to make levels for this.

If you are willing to help you would be using a grid based level editor, that supports custom graphics.

If you're interested then please PM or just reply to this post.



I have recreated this game 2 times and this is the third attempt at trying to finish HLnano (Half Life nano). The graphics have totally changed from last time and the gameplay style as well. It is basically a 2D, Low pixel sidescroller of the half life series. The game is being created in Constuct.

It will start off in Black Mesa and further take ideas from the rest of the series.

Feel free to point out any bugs or suggestions.


Download
Latest Version

Controls:
Attack: X
Switch weapon: C
Toggle hat: Z
Move: Left and right arrows
Jump: Up arrow
Sprint: Shift
Menu: Escape
Use: Space

Screenshots
Current:



Known Bugs:
The blurry text will be fixed later on and be made to fit the theme more.
Boxes sometimes glitch
Being able to use health stations after death

Planned for update 15 (Release on 24th)
Headcrabs
Christmas theme
- Santa hat on freeman
- new weapon
- New level
Saving
New sounds

Update News:
Release 15:
Timer now starts when you walk through the door
GUI and menu all new and shiny
added controls help in the menu
Fall damage
Headcrabs
Checkpoint system
Can shoot barncles tongue
Level layout and graphics have been changed
Added Start menu
Freeman can wear a santa hat (Toggle hat with Z once collected)
Added Freeze Cannon
Freeze Cannon can destrong metal crates
Added health kits

Bug fixes:
Zombies now don't randomly stop
Fixed health station healing you after death
Fixed ladder death bug
Timer now resets after you die
Fix zombies not dying in lava

Team members
Casho (Me): Programmer, graphics and level design
Healthpoint: Sounds
Tinter: Graphics
[/release]

Download
Latest Version
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Post » Sat Jul 24, 2010 2:02 am

Ho ho ho. They all look so cute. Let me have a go at your game :D
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Post » Sat Jul 24, 2010 2:35 am

a top down shooter would be more awsome :D
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Post » Sat Jul 24, 2010 9:16 am

Hahaha love the sprites!
keep up the good work
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Post » Sat Jul 24, 2010 12:45 pm

I'm digging the sprites! But something feels off with the way Gordon jumps; it seems like you fall back to the ground too fast. Maybe that's just me.

Do you start with the crowbar or just your fist? If the answer to that question is the latter, then I'd suggest making the sprite lengthier and extending the reach a bit. Unless it's the former (which I think it is), well then all is well! :lol:

I hope you continue to work on this because you're off to a good start!
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Post » Sat Jul 24, 2010 3:48 pm

Has the zx spectrum era returned???.The characters are a bit pixelated.cool were back to the 70's retro gaming style wiiiiikkkkd peace maaan.Free love ,Make love not war!!!.roflmfao.
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Post » Sat Jul 24, 2010 4:17 pm

[quote="Jonathan5":27j12p6w]I'm digging the sprites! But something feels off with the way Gordon jumps; it seems like you fall back to the ground too fast. Maybe that's just me.

Do you start with the crowbar or just your fist? If the answer to that question is the latter, then I'd suggest making the sprite lengthier and extending the reach a bit. Unless it's the former (which I think it is), well then all is well! :lol:

I hope you continue to work on this because you're off to a good start![/quote:27j12p6w]

Yea I'll tweak the jumping some more.

Also yea it is a crowbar, it's quite hard to do a crowbar with so few pixels and it kind of blends into the background.
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Post » Sat Jul 24, 2010 7:59 pm

Update - Release 10
Doors
Box physics
Boxes can be destroyed
Level slightly changes
Game restarts 2 seconds after death
FIXED - Ghost death bug

The level does end suddenly and doors are opened by pressing X

[url:62pbu8h1]http://dl.dropbox.com/u/541650/Construct/HL2DR10_1.exe[/url:62pbu8h1]
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Post » Sat Jul 24, 2010 11:39 pm

I can see the crowbar much better now (due to the background change perhaps) and I really like the destructible boxes.

[quote="Casho":277vdxa7]doors are opened by pressing X[/quote:277vdxa7]

Not for me. "X" attacks and "C" opens doors :|

The doors are a bit tricky too. They don't always open for me. I thought it was because I wasn't standing completely still when trying to open them, but that wasn't it. If they don't open when I press "C", I'll walk away and try again and it usually works. The game crashed once too after I died, but that only happened once so it's fine. Anyways, I look forward to the next update.
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Post » Sun Jul 25, 2010 12:18 am

[quote="Jonathan5":2o517nm2]I can see the crowbar much better now (due to the background change perhaps) and I really like the destructible boxes.

[quote="Casho":2o517nm2]doors are opened by pressing X[/quote:2o517nm2]

Not for me. "X" attacks and "C" opens doors :|

The doors are a bit tricky too. They don't always open for me. I thought it was because I wasn't standing completely still when trying to open them, but that wasn't it. If they don't open when I press "C", I'll walk away and try again and it usually works. The game crashed once too after I died, but that only happened once so it's fine. Anyways, I look forward to the next update.[/quote:2o517nm2]

Yea I changed the controls forgot about that, and I'm looking for the problem for the door bug.
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