Hobbyists - How do you make it happen?

Discuss game development design and post your game ideas

Post » Fri Apr 10, 2015 8:07 am

I make my (open sourced) game on paper first. the Carp-e Diem was planned in papers 6-7 months. Only then I started the coding (in Yii) of the game.
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Post » Tue Apr 21, 2015 7:32 pm

I started off by building the engine with generic building blocks as placeholders for the characters, enemies, and objects. That took about 3 months working in my limited spare time. Then I built the levels, once again with the generic building blocks. Yet again this took 3 months.

I was going at a pretty good pace, but then some life-related things came up and really slowed me down when I started the art. I began with the character design and sprites for everyone, protagonist and bad guys included. That took 4 months (Like I said, due to life related things) After that I went on to do the sprites and animations for anything cutscene related, which took about a month and a half. Finally, I am now onto the level environments. So far I'm a month and a half into that, and hoping to be done within the next month or so (But I'm always off on my predictions!!!). From there I will do Alpha testing, find someone to do music for the game, fix any programming errors, and put the finishing touches on the art.... kind of exhausting to think about really.
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Post » Tue Jun 09, 2015 5:27 am

Make game development a daily habit and soon you will see results. If you find yourself losing focus quickly, create lists of every single thing you need to do for game development and the other elements (marketing, devblog, etc.). I personally use the program Todoist because of its clean interface and it's automatic syncing across all devices. The process of crossing off objectives is encouraging and builds motivation and morale. Work 30 minutes a day, then an hour, and slowly progress until not developing every day feels strange. Visualization is also a valuable concept to learn, not only for game dev but any task of effort worth doing. See yourself at the end of the project, imagine how you would feel being able to show people your completed game and the knowledge you will have garnered throughout the development process. Good luck and remember: you are a developer in the golden age of gaming. Never before has gaming had such an influence, both in sheer revenue numbers and cultural influence. Hundreds of new games are released each day, both large and small, and you can join the vibrant community of game developers with a little brainpower and dedication!
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Post » Thu Aug 27, 2015 9:17 am

Nice thread, some useful information. Thank you to everyone who has posted. I am a newbie to game development and to construct 2. I have been around the app reskinning and app making scene for a few years. For me the process when reskinning would be more a case of visualization, how it looks in my head. Many a time I have spent weeks or months reskinning an app just to not like the end product so I would either start again, or ditch that project and move on to a new one. Im going to take some of the advice from this thread and start writing my ideas down and do a rough sketch of how i want things to look and act out.
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Post » Fri Aug 28, 2015 11:57 pm

Sign up for a contest, then throw yourself into dev every spare second of the day with the deadline looming. Works for me! Seriously, it's the only way I finish anything. :)
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Post » Sun Oct 04, 2015 3:58 pm

First I play a lot of video-games to get some ideas then once I have an idea I write a list of all the sprites I need to draw and make a calendar to schedule my project so I finish it in time. However be careful about playing videogames for too long or you won't get it started :D
Image keep updated on my new game: Still Human

God save the queen
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Post » Wed Oct 28, 2015 3:34 pm

Very interesting thread. Worth reading! Thank you guys for your feedback.

Well, my turn.

Huge fan of videogames of all kind (RPG, Platform, Strategy, and Driving mostly) since I am a child, I started working on my own 2D platform game back in 2009. Afraid of gaming development, I put it aside... Thinking it was impossible.

Anyway, 2 years ago, in January 2014 I became freelancer and came back to my idea of creating my own game. I now have almost 6 years of experience in the Web industry, and I feel more confident.

I try to work on my video game every time I get some free time. Sometimes 1 day or 2 days per week, sometimes juste a few hours, but I try to focus step by step. Quite slowly, yes, but efficiently.

What I found really helpful is to write or draw everything that comes in my mind. Any idea or concept, at any instant of my life, I write it down and come back to it later.

Sometimes you desperate. This is normal, we are human. We sometimes need to get down to come back higher. When I loose motivations, I try to focus on my goals, and when I get stuck somewhere, I put it aside and get it back later.

Being a indie dev is not that easy, but this is definetly a long but exciting journey!

Well, I hope you will find it useful.
This was just what's in my mind and what I wanted to say after reading all your interesting posts.
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Post » Thu Nov 05, 2015 4:09 am

I came across Construct 2 a couple months ago and just finished my second game. They are not extremely polished and they could be better if I had the full license and more time but I can't believe how quickly a concept can come together using Construct 2. I have some background in programming so I think that helped a lot. Construct 2 isn't code but you still need to think like a programmer to use a lot of it.

My process so far:
1. Basic idea of game (I try to think of something fun that I would like to play.)
2. Flesh out game mechanics
3. Build the mechanics in Construct 2 using basic sprites
4. Make some graphics and add them
5. Add as much polish as you care to. (Sound effects, particle effects, nice transitions, better graphics, etc.)

The 2 games I have made so far are nothing special but that's what I have done so far. I'm still learning different features of Construct 2 by just playing, reading the manual, and browsing the forum.

I don't have much time as well which makes this pretty cool that I can even accomplish this. I've got a day job, wife, couple kids, and all the things that come with that. So Construct 2 is an awesome tool and time saver for making games. I'm amazed by it.
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Post » Tue Jan 19, 2016 4:55 am

I always start my idea on paper, then create a couple of sprites, and make prototypes on construct 2, just to hardwire the sprites and see how it works, lots of try and error, mistakes and more mistakes
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Post » Thu Feb 04, 2016 2:49 pm

tunepunk wrote:I had a lot of ideas for a long time, but never really had any tool to make them until i found Construct 2. I tried a couple of times to make projects with friends. But there's often too many hickups and bumps along the road working in a team (On your "spare time"). If i really do need help on something I will actually consider paying someone to do it, or ask help in that particular matter.

Many projects that you do on your spare time tends to become more of a burdon than a hobby if you involve too many people. Although, If you synchronise your vacations, sit together a couple of days/weekends/weeks working intensely and focused together towards the same goal, you can achieve a lot more than doing an hour here and there, depending on each other to fix certain things.

If you really need to work together with other people on something doing it focused and intensely over a shorter period works way better than stray work every now and then. Getting together over the weekend, Rent a cabin in the woods (preferably with as few distractions as possible), kiss your partner goodbye, and just go crazy.

For me when I'm working alone on something, i use the few hours after work every now and then for planning, inspiration, sketching, writing down ideas, and set a goal what I want to get done over the weekend. Then first thing Saturday morning I brew myself a nice cup of Java, and start work, until i'm too tired to continue, and the same thing on Sunday, if I don't have anything else booked.

At least that's what works for me. :)


Basically me in a nutshell as well. Although I swap my Saturdays with late night weekdays. I rather go ride my motorcycle or something like that on a Saturday. Otherwise yeah basically the same.

I'm not sure how it's working out though. lots of concepts and ideas but nothing quite finished although the latest game is getting some traction
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