Hobbyists - How do you make it happen?

Discuss game development design and post your game ideas

Post » Sat Feb 13, 2016 9:44 am

I usually get ideas first from games which I usually plays frequently .
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Post » Fri Apr 01, 2016 5:43 pm

I'm right there with you on procrastination XD
there is always something getting on the way of i and game making, thats why ive decided to look for a learning partner somewhere on the forums! hopefully we can push each other limits and increase motivation :D
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Post » Tue Apr 05, 2016 3:08 am

I spend 3 hours a day (4 days a week) making games or learning. I would love to double that easily. No procrastination here. The end result is what keeps me going.
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Post » Thu Apr 21, 2016 3:17 pm

I carry around a notebook with me everywhere that contains all sorts of weird (and sometimes good) ideas that I'll scribble down. If I want to start a new project, I'll just go through the notebook to see what's the most reasonable thing I could work on. I'm not a great graphical designer, so I stick to simpler looking games. (This helps a lot sometimes because then I can focus more on the actual gameplay rather than the graphics half the time.)

As for procrastination, I've gotten hours of work done by putting on my headphones and listening to music as I do things. You'd be surprised how well listening to music works! :)
I like giving game advice more than I actually like making games ;)

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Post » Sun Apr 24, 2016 2:02 pm

I think you just need to see game making as just another video game- you play it by making games and solving problems. It is the kind of game where you have to make your own goals and be your own judge of success (like Minecraft?!)

To expand on this just a bit...

When I was a poor college kid with a crappy laptop around the turn of the millennium, I used to spend a bunch of time playing very old school games. My machine couldn't run anything modern, and I didn't have the cash to buy a new game anyway so I would put in the time to get classics from the late 1980s to run in XP. Sometimes I would remember a game I played just once or twice at a buddy's house in grade school then dump ten hours into getting it to run correctly. After all that I might decide the game wasn't any good and delete it after just a couple hours of game play- but at a certain point I decided that it was worth it anyway. Basically that became the game- get a crappy old game to run right on my crappy computer. And that is kind of the same feeling I get form trying to get a game to work. Put in a ton of time and enjoy the problem solving process. I mean, I was already pouring time into playing game nearly every day. This is just another different kind of game.
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Post » Mon May 09, 2016 12:10 am

I've had my idea for the game i'm creating for a few years now. However i've always been in full time employment and always found it difficult.

It sounds stupid but I have a ton of motivation videos on YouTube on repeat. At some point last year my procrastination disappeared and my motivation appeared. I now make at least 2+ hours Monday-Saturday (10pm to midnight), and most importantly, take a complete break on Sunday to digest everything i've done in the week on the game.

It rubs off in every other aspect of my life also. I have a great new job and just about to buy a house.

The most inspiring and simple words i've heard, is oddly from Jim Carey. You can fail at what you don't want. So you might as well take a chance on doing what you love.

A good start: https://www.youtube.com/watch?v=KaEZGgVe0Ws
In development: Avalon Isle
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Post » Wed Jul 06, 2016 9:05 am

Interesting topic.

Been reading through several of the posts and notice that the discussion mostly focuses on ideas and how to translate them into a game. I'm not sure however that this is the most important focus, as in many cases there will be a big difference between your initial idea and the final game.

I would therefore suggest the following:

- Walk around, explore, take notes in all sorts of areas until you find an idea you find appealing
- Avoid wanting to create the Nth version of an existing game. A trap many indie game developers seem to fall into... (unless you're just doing it for fun)
- Find a great team of people with complementary skills and a desire to get things done. You will rarely as a single person have all the skills required
to create something great (storytelling, playability/motivation & UX design, programming, graphic design)
- Create a very basic first version to demonstrate the basic game mechanics and get out there to test with as many different people as possible in your target audience
- Learn by these tests, improve and iterate until you have a game which people find great

The main issue I find, is to find people to create a great team, as it involves:

- Finding the right skills (that's not the most complicated part)
- Finding people who get on well and truly commit to the project (can sometimes be an issue)
- Finding people with an entrepreneurship mindset, who agree to work on a project without any immediate revenue (I find this is often difficult to find, as
people with true skills will often already be freelancing on a variety of projects and may not want to commit several months to a project with the uncertainty
linked to projects at an early stage)

Any thoughts?
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Post » Wed Jul 06, 2016 6:03 pm

Yea that's an interesting topic.

To answer the question and share my personal experience : I started by doing a pixel character animation, I found it cool to do, and then I went like "why not make a video game with that ?" knowing that at this stage I was already aware of Construct 2 because my brother was using it. So I just asked him to teach me the basics, then I played around for quite a while but I was really enthusiastic, and I eventually brought everything together and made the game. I would say now I am so passionate about it that it is not quite only a hobby anymore, but more than that. I kind of expect that after several games and more experience I would be able to sell my games and make money out of it. Also my main motivation to make games is that I am working for myself and I don't have a boss. I don't think I would like to make pixel art animation for a boss who would pay me for that, that would be too close to my professional job.

I spend around 6 hours a day to do my professional job which is animating characters for cartoons (TVshow, advertising) and 3 hours a day working on my game if I don't hang out with friends in the evening. I'm very happy with that balance but I would rather do games all the time. :P

I think lots of people have different motivations that bring them to eventually make a video game. One example that truly fascinate me is Tarn Adams who is a genius programmer. He started a game that most of you probably already know called "Dwarf Fortress". We could say that for him it is definitely a hobby considering that he is not motivated by money at all. But now it became so big and people donations are big enough so that he can actually do that all the time, I would say the hobby turned into "professional art".
Notch even offered Tarn to give him a large amount of money so that he could hire a proper team to make his game. But Tarn refused explaining that it wasn't like that, it wasn't the purpose of what he was doing.

@wmsgva I totally agree with what you're saying. Putting a good team together, even if you have money, is really really tricky. And if you don't have money, well... I think it's possible but very random. But I would add something more : Before coming up with ideas I think it's important to be very aware of what is done around in the indie game industry. Lots of famous indie developers are sharing their experiences on the internet and it is incredibly valuable knowledge. They also share their tips, their workflow sometime. Seeing what they do also let you know of the "trendiness" of what you do, or if your game is original or if there is actually already somebody who made a game that is like your idea. Being very active in communities is also something incredibly important as people can considerably feed your idea with other good ideas.
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Post » Sat Jul 23, 2016 4:24 am

A good way is to find teammates for making games, otherwise,
you will be so lonely even if you dun noticed it,
then you drift away from games making before you even realized it.
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Post » Sun Aug 07, 2016 2:38 am

The most important in making games are inspirations, innovations and creativity.

I'll never make games without these principles.
Disinterested with Godot, back to C2, learn Unity, playing with Fusion... and maybe Superpowers.

Stay tuned on SONAR Games at Twitter and SONAR Games at Facebook for daily updates! Also, visit me on my Discord server at https://discord.gg/xMjz3Xn
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