Hollow

Show us your completed creations made in Construct 2

Post » Wed Feb 29, 2012 6:10 am



Play me! Now on the Arcade!

Arrow Keys/WAD = Move
Up/W = Jump
1/2/3/4 = Change layer

This is my rotary competition entry. Putting it up here because
the arcade isn't working right now.

It's not as polished or as fleshed out as I wanted it to be, but that's
what happens when you put projects off. I hope, though, that you can get
an idea of what it could be from the levels I've made so far. It's
also a landmark for me-- Been making games for about 9 years now, this
is the first thing I've actually gotten to a state I can call
'Finished'.


Update 1.4
-Slightly better main menu
-Now saves progress
-Level select
-Sound!
-RMB now changes level
-UI no longer disappears
-No more "stucks"
-Minor graphic updates


So, bugs, comments, questions, anything really. I'd like to hear it!Intrepid2012-03-05 04:48:42
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Post » Wed Feb 29, 2012 6:55 am

@intrepid,

very interesting game mechanic.
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Post » Wed Feb 29, 2012 7:25 am

Cool game.
You still have up until the 5th of March to complete this entry.

Cool mechanic indeed, it makes you think a lot ^^
There's some missing feedback imo to make the game a bit more accessible, and the rotation mouse+keyboard isn't very easy to get at first.
Also I felt the third/fourth level was easier than the second ^^

Good job overall.
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Post » Wed Feb 29, 2012 5:03 pm

Thanks guys! Since I've got another week, I can put some polish on here,
and add the levels I wanted to, but couldn't. It really needs some sound,
and a better backdrop. Hopefully I can get a level select in there, too!


Kyatric, do you have any suggestions from your experience with the
mouse+keyboard? It definitely needs something for when you try to rotate
a locked layer, but beyond that I'm not sure.
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Post » Thu Mar 01, 2012 6:43 am

Cool game intrepid. Nice idea.

I seemed to get frozen both times i played - the player got stuck in between one of the layers. To get past some bits i was moving the platforms bit by bit so the player would stay on top of it (was i cheating?)

Maybe you should restrict movement of a platform that is touching the player. Regarding the layer complications - how about pattern coding those numbers as well as colour coding. Example) the number 2 will have the same brick pattern as the platform.

Platforms you cant move are greyed out - but dont even give players the option to select the layer when its not movable (IE if the player hits 3 when its not movable it stays on the current number instead). This should make things a bit clearer.
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Post » Thu Mar 01, 2012 2:24 pm

I like it good concept!
I did also find I sometimes got stuck in the platforms though, and was also moving it bit by bit to move myself up =P
Regarding controls, I think the keyboard plus mouse is fine, except for having to press 'Enter' for the next level as having to take my hand off the mouse is slightly annoying =)
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Post » Thu Mar 01, 2012 4:45 pm

Yes! This is the kind of feedback I need. Thanks!

[QUOTE=GenkiGenga] Cool game intrepid. Nice idea.

I seemed to get frozen both times i played - the player got stuck in between one of the layers. To get past some bits i was moving the platforms bit by bit so the player would stay on top of it (was i cheating?)
[/QUOTE]

No, I don't really see that as cheating. Yeah, getting the player stuck
inside the platforms will freeze the controls, it's gonna be fixed
in the next release.

[QUOTE]
Maybe you should restrict movement of a platform that is touching the player. Regarding the layer complications - how about pattern coding those numbers as well as colour coding. Example) the number 2 will have the same brick pattern as the platform.[/QUOTE]

Hmm, there's some good ideas. I might try what you suggested, locking out
the layer the player is currently standing on. Then regarding the
icons and the colors, I think as it is now it's fine. Were you confused
by them, like it wasn't specific enough that this color rotates this
color platform? If so, then yeah, I'll make it more specific than the colors, putting some of the patterns on the icons should make it clear.

[QUOTE]
Platforms you cant move are greyed out - but dont even give players the option to select the layer when its not movable (IE if the player hits 3 when its not movable it stays on the current number instead). This should make things a bit clearer.[/QUOTE]

Yep, I think this is what Kyatric was getting at with the feedback.
I was going to make it buzz when you tried to select/rotate a locked layer,
but having it not selectable at all will really help. Easily done, will
be in the next release. I'll also try to grey out the platforms,
although hopefully it won't be necessary.

Your post was a big help, Genki, thanks!

[QUOTE=Haematite]
I like it good concept!
I did also find I sometimes got stuck in the platforms though, and was also moving it bit by bit to move myself up =P
Regarding controls, I think the keyboard plus mouse is fine, except for having to press 'Enter' for the next level as having to take my hand off the mouse is slightly annoying =)[/QUOTE]

I think I'll either add another button to move to the next level, maybe E,
or just put the key on the right MB. I'm leaning towards the RMB.


Much appreciated guys, gonna be an update soon.
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Post » Thu Mar 01, 2012 5:03 pm

My pleasure Intrepid.

Re the icons, I am a little colour-blind with a couple of shades - when rotate layer (4) was not usable in the level it looked the same colour as 1 to me (though if your making it not selectable it wont be a problem).

Agree with the RMB too. Look forward to the update :)
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Post » Thu Mar 01, 2012 6:10 pm

At first I was like... what is this. Then that gradually changed to me enjoying it. Getting stuck inside a platform stopped me but that seems to have been addressed already.

I also noticed that if I fell off repeatedly it looked like the level entry text was stacking on-top as if it was creating multiple text instances (not sure).

The GUI would also randomly disappear while I was turning things. Not sure if that's intentional or if I was dragging outside the playing field and causing issues.

All and All. It's shaping up to become a fun game.
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Post » Thu Mar 01, 2012 7:13 pm

[QUOTE=Index] At first I was like... what is this. Then that gradually changed to me enjoying it. Getting stuck inside a platform stopped me but that seems to have been addressed already.

I also noticed that if I fell off repeatedly it looked like the level entry text was stacking on-top as if it was creating multiple text instances (not sure).

The GUI would also randomly disappear while I was turning things. Not sure if that's intentional or if I was dragging outside the playing field and causing issues.

All and All. It's shaping up to become a fun game.[/QUOTE]

Glad that in the end you liked it! Yes, the 'stucks' have been fixed.

On the start text, it will be reset if the level resets. So if you
fall off, the level will restart and the text will redisplay.
If it's a bother I can fix it.

If you rotate the layout(Layer 4), it'll hide the GUI because it looks
really strange having it rotate along with everything else. I had it
do that because I was a bit short on time, but I should be able to make
it static now.

Your comments are appreciated!
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