Hoppy Bunny (Android) v1.05 released!

Show us your completed creations made in Construct 2

Post » Mon Apr 21, 2014 1:47 pm

5/06/2014 - Made a silly live action commercial for it: https://www.youtube.com/watch?v=nbKMxZPJKvc

High rating and a comical positive review would be greatly appreciated!

Play Store: https://play.google.com/store/apps/deta ... hoppybunny
Website: http://evilhare.com/hoppybunny

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It's my first successfully completed and launched game of any kind. I've been a 3D developer for a long time on a neverending project, but thought I would make something with a smaller scope that I could focus on actually getting done and polished reasonably well.

Any bug reports or suggestions are welcome! Thanks for checking it out! Working on figuring out how to release for the iOS platform next.
Last edited by ionC2 on Tue May 06, 2014 8:23 pm, edited 6 times in total.
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Post » Tue Apr 22, 2014 1:50 am

Congrats on finishing a pretty fun game!
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Post » Tue Apr 22, 2014 7:58 am

Nice work.
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Post » Wed Apr 23, 2014 12:03 pm

Thanks! Just released a new update which offers a good performance increase, and minimized the advertisement to the pause menu only.

Next update:
- add a few more sound effects for a some things
- attempt to get music working smoothly once more
- try to further optimize performance
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Post » Wed Apr 23, 2014 2:39 pm

Congratulations on finishing the game. It plays really good!
Can you tell me, how you created the facebook share button ?
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Post » Wed Apr 23, 2014 4:14 pm

I used this Tutorial, but it's not clear how to get the score from your game properly. I store the high score I want to share to a WebStorage value called "staminaBestScore" and this is how you make the link work:

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Code: Select all
"https://www.facebook.com/sharer/sharer.php?u=http://www.evilhare.com/hb/share.php?score=" & WebStorage.LocalValue("staminaBestScore") & ":" & random(1,10)


And then my share.php file contains:

Code: Select all
<?php
$score = $_GET["score"];
$scorex = explode(":", $score);
$highscore = $scorex[0];
?>
<html>
<head>
<title>Hoppy Bunny High Score</title>
<meta property="og:title" content="My best score on Hoppy Bunny is <?echo $highscore;?>!"/>
<meta property="og:image" content="http://evilhare.com/hb/icon.png"/>
<meta property="og:site_name" content="Evil Hare Productions"/>
<meta property="og:description" content="<?echo $highscore;?> is my best score on Hoppy Bunny (Stamina Mode)! Can you beat me? Get it for free on Google Play!"/>   
</head>
<body>
<meta http-equiv="refresh" content="0;URL=https://play.google.com/store/apps/details?id=com.evilhare.hoppybunny" />
</body>
</html>


I'm going to add in an achievements screen where you can see what you've accomplished (getting Gold Star in every level... finding all Easter eggs... falling off 1000 times... etc.). Some of these will unlock new features and levels.
Last edited by ionC2 on Wed Apr 23, 2014 10:04 pm, edited 3 times in total.
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Post » Wed Apr 23, 2014 4:49 pm

Looks good let me know how the audio comes along ;)
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Post » Wed Apr 23, 2014 5:14 pm

Just downloaded and installed, really like the menu and the way the loading bar fill outwards. Your audio mute button works great what version of C2 did you use to export this to Cocoonjs? I am thinking of going backwards to see if it sorts the audio out.
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Post » Wed Apr 23, 2014 5:22 pm

leave a silly postiive review if you like it :mrgreen:

Construct r163 I think, and CocoonJS 1.7.4
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Post » Thu Apr 24, 2014 1:20 pm

Thanks a lot for your reply!

Also, I found another way, how you can do a facebook post.
This way does not require you to alter the meta tags using php (but you need an app ID:

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https://www.facebook.com/dialog/feed?app_id=145634995501895&display=popup&caption=MEIN CONTENT&link=https%3A%2F%2Fdevelopers.facebook.com%2Fdocs%2Fdialogs%2F&redirect_uri=https://developers.facebook.com/tools/explorer&name=TITLE&description=Your Description
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