Horizon Shift, my new C2 shooter

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Post » Mon Jan 12, 2015 10:34 am

Hey guys,

I'm new here, I've been working on this new game for a couple of months now. I moved over from XNA to C2 development when XNA basically died and love it! It's just so much fun to use!!!

Anyway, my new game is called Horizon Shift and it's a kind of cross between a retro single screen shooter and a platform game. In many ways it feel a bit like a 2D tempest. The enemies attack from the top and bottom and you have to switch from looking up and down, if an enemy gets to your line they will attack it, either by destroying a panel or by running up and down it and trying to hit you. The more enemies that attack your line the higher the multiplier, a simple risk reward system but it seems to work well.

Here's a couple of pics

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I also made an arcade cabinet for it :) Here's steve from minecraft playing it!
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And here's some early footage.
https://www.youtube.com/watch?v=5uEVNb7T1Js

Thanks for taking a look at my game, let me know what you think.
Last edited by Flump on Tue Mar 24, 2015 1:20 pm, edited 2 times in total.
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Post » Mon Jan 12, 2015 3:44 pm

Here's a pic of the second bonus game, I decided to base the bonus games on Break-out. It keeps nicely with the arcade theme and makes for a nice break from shooting.

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Post » Mon Jan 12, 2015 3:55 pm

Like a 2D tempest, seems quite neat, I just feel like the stock particle systems damage the impression a little - using a bunch of sprites with bullet behaviour at random angles and speed would add some needed POW! to those enemy explosions.
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Post » Mon Jan 12, 2015 9:37 pm

Somebody wrote:Like a 2D tempest, seems quite neat, I just feel like the stock particle systems damage the impression a little - using a bunch of sprites with bullet behaviour at random angles and speed would add some needed POW! to those enemy explosions.


Thanks for the feedback man.
I hadn't really noticed to be honest but you're right the particles do look too generic.
I'll have a play around tonight see if I can make something a little more spectacular! :)

Thanks again
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Post » Mon Jan 12, 2015 10:53 pm

Looks really unique and interesting! Will be great to try it one day :)

Keep up the good work!
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Post » Mon Jan 12, 2015 11:22 pm

Beldrama wrote:Looks really unique and interesting! Will be great to try it one day :)

Keep up the good work!


Thanks man
Nearly got a decent demo together, would love you you to try it.
Feedback is always welcome :)
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Post » Tue Jan 13, 2015 4:13 am

Looks very polished and I like the theme / graphics style!!
A big fan of JavaScript.
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Post » Tue Jan 13, 2015 9:27 am

Colludium wrote:Looks very polished and I like the theme / graphics style!!


Thank's very much :)
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Post » Tue Jan 13, 2015 8:20 pm

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Last edited by Flump on Tue Jan 13, 2015 11:51 pm, edited 1 time in total.
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Post » Tue Jan 13, 2015 8:36 pm

Just a quick pic of the second bonus stage on Horizon Shift.
That swirly thing is a transported if you hadn't guessed :)

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