Horror game concept art?

Discuss game development design and post your game ideas

Post » Tue Feb 03, 2015 2:23 pm

Hi guys, i was wondering what you think of these as enemy characters for a horror game?



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Post » Tue Feb 03, 2015 2:31 pm

If the aim is for a story-tale sort of feel then they fit quite well. If it's meant to be a "realistic" horror setting then the proportions and such may seem a little too cartooney. So far it's like a weird mix of sufficiently creepy parts and realistic shading with these weird proportions that take away a bit.
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Post » Tue Feb 03, 2015 4:47 pm

Hi, thanks for your reply much appreciated. I was thinking a 2d pixel based story game so these characters would be flat I did these as a rough example for the mood and looks. I'm not sure what you mean by "realistic" horror game? In most horror games I've seen the enemies are not in proportion, which is the whole scary thing IMO.

I like the atmosphere and mood of Dead Space, Silent Hill and i would love the challenge of trying to recreate that in 2d.
Im sure it's been done before but there's not enough 2d SH games
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Post » Wed Feb 04, 2015 7:59 am

By realistic I mean - there are certain proportions in nature, things that we are used that, that sort-of make sense. Obviously a demon or such doesn't have to follow these rules, but if it seems like its head is the heaviest part and it would fall over then it gets a little cartooney. Or if it has short little appendages, etc.

It's obviously a question of taste, I made a little sketch here - the first guy probably looks more dangerous (although more cliche, have to admit), while the second version appears a little goofy:
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I mean, your art is top notch, but there's a reason we don't see those types of proportions in movies, for example. Then it's up to you what sort of "feel" you want to achieve.
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Post » Wed Feb 04, 2015 8:49 am

Very cool creatures! I do appreciate the absurdity of the proportions and everything. Would very much want to see these in an actual game!

Somebody wrote: I mean, your art is top notch, but there's a reason we don't see those types of proportions in movies, for example.


You're not watching the right kind of movies then! :twisted:
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Post » Wed Feb 04, 2015 9:55 am

First of all....Really cool and superb art! Absolutely high level stuff!

When it comes to the horror aspect that really should scare people I agree with @Somebody .
These dudes look a lil like parodies of demons, which is not bad at all of course, but makes them a little yeahh .... cartoony :)

Personally I would always prefer "humanized-degenerated" characters, like a lot of the dudes from the "Silent Hill" universe.
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These are frickin scary:D
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Check out our start-up and configure your own helmet in true 3D.
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Post » Wed Feb 04, 2015 1:12 pm

Hi guys much appreciate the replies thanks :)

@Somebody

I really dig your drawings but to be honest although the first one is more technically accurate, the second one appeals to me more, the reason is because i have a 2d horror game in mind so i can visualize that character as pixel art but can only see the other one as a 3d model. i totally get what your saying about the proportions now. Big heads sorta funny thing.

I don't intend to copy these graphics with such detail. These guys will be flat 2d characters

here's a rough example of what im trying to go for with the game.

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Post » Wed Feb 04, 2015 2:54 pm

Well, your character is obviously stylised so then stylised enemies make perfect sense. For that they are will creepy and should work just fine, if nicely animated. Ft
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Post » Wed Feb 04, 2015 9:50 pm

I think the artwork is excellent - the images somehow reminded me of some of HR Giger's weird and creepy work he did around the Alien concept in the '70s.
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Post » Thu Feb 12, 2015 6:42 am

jaypeps81 wrote:Hi guys, i was wondering what you think of these as enemy characters for a horror game?


You have created a new Pokemon. I shall call him Skingore. The second one is his first form.
His powers are:
As its bleeding profusely from the eyes (blood floodwave atk)
Projectile acid-vomit(melts and stun)
Fingers are sharpened bone(hepatitis slash attack-does poison dmg)
scream can bust eardrums and literally vibrate the brain to mush(massive scream atk-aslo stun/lose multiple turns) has chance to force opponent into pokeball.

The first one is his second form. Has everything from the first, now with added horn attack

Third is final form. Sort of a bloody version of Charizard. Has all of the above, now adding:
lethal bite
Sawing tail whip
Since wings aint much good for flying, it uses them to pierce the rib-cage and rip its opponents apart.



Give ya any ideas? Go ahead and use them if you want. (just try not to Pokemon it, ya know, lawsuits and all...)
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