I'm making a little game named color game for now. First I would like to know what way would be the best way to make this kind of game.
way 1: colorgame1 [url:1idwwcaa]http://www.box.net/shared/s79jv09oqb[/url:1idwwcaa]
way 2: colorgame2 [url:1idwwcaa]http://www.box.net/shared/kkulokgav8[/url:1idwwcaa]
or something else maybe?
The code(in the event sheet) may explain what I'm trying to do but I'll explain anyway; I'm trying to make game where there is 3 colors and only one of those colors is "not solid" at the time so that the two other colored areas would be solid when one is not. Well.. I'm suuure that explained my idea clearly to you. [size=90:1idwwcaa](Just look at the event sheet)[/size:1idwwcaa]
In game one I created 3 layers/pictures(.png) each with a color so I could just easily toggle the "solid" behavior between layers. <---By the way ---> Can I really toggle objects "solid" state [size=50:1idwwcaa]*edit*[/size:1idwwcaa] by events?
Because I think my way of doing this may not be the best way.
I haven't really done the game two yet, but what I'm going to do in it is that I would fill the hole screen with this "color(red)_spawn" sprites and then I would create solid red blocks on top it when I want. And something like that...
And if this is the right way to do this game, my question would be---
Why don't "red_block"s spawn on all three "red_spawn" points.
[size=60:1idwwcaa]*edit again[/size:1idwwcaa] And what I want is that the character will always drop [u:1idwwcaa]down[/u:1idwwcaa] to first "free area/not solid" after the color where he is now is being made solid/or created.
[size=50:1idwwcaa](Can you see the effort put to this post :O)[/size:1idwwcaa]