How about a "Merge Geometries" for C2 ?

Discussion and feedback on Construct 2

Post » Sat Nov 03, 2012 6:57 pm

I am just calling it "Merge Geometries" because I got the idea while doing some 3D stuff. It can be a good idea to merge geometries for less gpu calls (Or something, off topic!).

So what a feature that acts similar to the Family one.

Objects included inside the family will be merged into single image files.

Either every object or else individual objects assigned to a group.


Alternatively I could just create those sheets in Image editing software beforehand.

But I hope you can see the convinience of something like this.

If it already exists point me to it!
I would have no idea how to make it, and I am pretty sure it can't be managed by a plugin. (Except perhaps merging the objects into a sprite-sheet at runtime.)


While typing this I found a alternative solution. And that would be to use R0J0hounds Canvas Plugin. I don't know if the canvas slows down the game though.

Still, hope you like the idea.
B
40
S
11
G
4
Posts: 665
Reputation: 8,403

Post » Sun Nov 04, 2012 12:55 am

Scirra Founder
B
359
S
214
G
72
Posts: 22,948
Reputation: 178,532

Post » Sun Nov 04, 2012 12:11 pm

Yeah, but I mean merge the "terrain" if you will.

Just like when you merge layers on export in Photoshop :)
B
40
S
11
G
4
Posts: 665
Reputation: 8,403

Post » Sun Nov 04, 2012 4:51 pm

I don't think it's possible because the events are based on objecs with different names , and If you merge all the objects , you will break the script !

Prove me wrong !
B
34
S
16
G
16
Posts: 2,222
Reputation: 16,564

Post » Sun Nov 04, 2012 5:37 pm

Well that's why I said to do this on compiling :p
B
40
S
11
G
4
Posts: 665
Reputation: 8,403


Return to Construct 2 General

Who is online

Users browsing this forum: Elliott, supreme676, zenox98 and 12 guests