How are games impacted with platform features?

Discussion and feedback on Construct 2

Post » Sun Jan 26, 2014 2:47 pm

Hi guys,

Is there any impact in creating games for multiple platforms with Scirra? Are they features that will only work on one plaform and no the other, or is Scirra designed in a way that it only offers features that are accessible to all platforms supported?

Thanks!
B
5
S
1
Posts: 44
Reputation: 465

Post » Sun Jan 26, 2014 3:13 pm

Hi Magnatolia,

Scirra is the company, not the product. The Authoring system is called Construct2.

The biggest concern when developing for multiple platforms is to keep things as optimized as possible and to constantly test on at least the weakest platform to make sure you've not exceeded its limitations.

There are plenty of articles and tutorials on how to make sure you keep things optimized, but unfortunately I don't have time to find them for you. Hopefully someone else can give you more pointers and perhaps point you to some useful links.

cheers,
Mike
B
49
S
9
G
4
Posts: 426
Reputation: 7,041

Post » Sun Jan 26, 2014 5:08 pm

The developers of Construct 2 do their best to ensure that the features offered work for as many platforms as possible.

But, each platform has additional features that you can add specifically for that platform. For example, when I export games to Windows 8, I detect whether or not the screen is in the snapped or full-screen mode, which no other platforms have.

When you try to add objects to a layout, there is a special section dedicated to only platform-specific features. You will have to add a plugin in order to use them.



Most other plugins/features you can assume works for all platforms, but you should definitely test everything before publishing.
B
20
S
4
G
1
Posts: 185
Reputation: 2,563


Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 5 guests