How are you people handling multiple levels?

Discussion and feedback on Construct 2

Post » Sun Aug 17, 2014 7:21 pm

Hi, im making a 2d platformer using Tiled for level making and then importing with the Tilemap object, but im having trouble managing the levels, i end up with tons of tilemap objects per level.

What is the best way to handle multiple levels that use diferent tilesheets?
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Post » Sun Aug 17, 2014 11:02 pm

1 Layout = 1 Level ... Simple

When the player reaches the end of Level (or completes the Level) -> Go to another Layout/Level
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Post » Mon Aug 18, 2014 10:13 pm

this is probably complicated than what you're looking for but for my game I am creating my own level editor that converts tilemap data to arrays, then converts to json files, then I am loading these files individually as each level is loaded.

http://www.forestlegend.com/2014/08/aut ... n-and.html
http://www.forestlegend.com/2014/08/mor ... ditor.html

But like I say that's more complicated than what most people want unless maybe you want to include a level editor with your game. Just wanted to throw it out there as an option for you
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Post » Mon Aug 18, 2014 10:27 pm

Here you go
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Check out my first game Axes and Arrows and vote for A&A on Steam Greenlight!
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Post » Tue Aug 19, 2014 2:29 pm

Russpuppy wow that looks awesome and Jerry thanks for the capz i will have to download the beta version to try it out xD. My question was more regarding how to manage Tilemap objects correctly, but i figured it out.
Thanks for the help.
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