How big can I go?

Get help using Construct 2

Post » Sat Sep 05, 2015 6:33 pm

Doe's anyone know how far the construct 2 editor can be pushed?

By this I mean could I create a truly massive game with hundreds of levels and characters?
B
23
S
8
Posts: 115
Reputation: 2,640

Post » Sat Sep 05, 2015 6:48 pm

Your own reason, logic and skills are only the limits of C2 editor. You can easily make 999k x 999k layout with 999 levels and make it work perfectly, and also you can make 1 level on 100x100 layout working like shit :D
ImageImageImageImage
B
158
S
66
G
43
Posts: 2,603
Reputation: 35,868

Post » Sat Sep 05, 2015 6:55 pm

Yeah I've known for awhile that construct 2 is an amazing editor it's just been one of them questions on my mind especially since I've taken on a large project that so far I been working on for three months.
B
23
S
8
Posts: 115
Reputation: 2,640

Post » Sat Sep 05, 2015 8:56 pm

Taser wrote:Doe's anyone know how far the construct 2 editor can be pushed?

By this I mean could I create a truly massive game with hundreds of levels and characters?


You could stress test the engine yourself by using a loop that creates and/or destroys objects repeatedly. Depending on how far you get - you'll notice your machine (not the engine) as the main hindrance.
B
84
S
27
G
9
Posts: 89
Reputation: 9,613

Post » Sat Sep 05, 2015 9:22 pm

the problem is not the ability of the editor or the code, it's really a problem of how well you can organise your events. If you end up with hundreds of event sheets, it can become VERY difficult to track down where each bit of code lies, do you really know whether you've caught all references to an object or a variable before you delete it.. etc.

The C2 editor doesn't provide the development support needed to help you with large projects... it does not stop you, but it is limited in the things that help make your life easier. It's one of the reasons for C3 I believe.

If however you can structure you code in such a way that it's pretty much a common core with data for 1000's of levels, then you don't have a problem at all!!! try to keep to good programming practice, and you'll be fine.
B
7
S
3
G
1
Posts: 184
Reputation: 1,352

Post » Sun Sep 06, 2015 5:15 pm

Yup, as rho already pointed out structuring your event sheets seems to be the biggest hurdle for me. I generally make an event sheet for every object type and then organise all the events in a "folder" structure. So for my player it would be:

Player
Player/Initialize
Player/Update
Player/Update/Move

... and so on.

There were several times I tought Construct 2 messed something up, or something wasn't working just because of the engine, but I have always(ALWAYS) found out in the end it was my own fault(forgeting to pick objects properly, mostly).

So, yeah, I think it's possible to make whatever you want with this amazing tool.
Banned User
B
6
S
3
Posts: 105
Reputation: 1,170

Post » Mon Sep 07, 2015 4:15 pm

Right now, our primary layout is 10,000 px x 10,000 px with around 30-40,000 sprites visible at once. It works, but it is pretty taxing even on fairly beefy machines at the moment.
https://www.ravenheart.ca/home
I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
B
23
S
6
G
1
Posts: 1,419
Reputation: 4,857

Post » Mon Sep 07, 2015 4:26 pm

"30-40,000 sprites visible at once" - could you show a screenshot of that, it feels like a lot of object to display at once !
ImageImageImageImage
B
158
S
66
G
43
Posts: 2,603
Reputation: 35,868


Return to How do I....?

Who is online

Users browsing this forum: dop2000 and 7 guests