How big is too big?

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Post » Mon Jul 02, 2012 4:21 pm

Hello,

I wanted to convert the background (the ground basically in a top-down game) to a single large image, or possibly multiple relatively large images instead of using numerous tilable backgrounds and sprite images to create the level. But the question is, how big is too big? The level is approximately 5000x6000, so that would be a fairly large picture, and I know the game says tilable images over 1024 or whatever may cause problems. Can this be implemented as a sprite or is it just too big?
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Post » Mon Jul 02, 2012 5:13 pm

you can stay with it but it would be better if you use smaller one thats it ^^
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Post » Mon Jul 02, 2012 6:02 pm

The warning is a little out of date - I've changed it for the next build to warn you if your image size exceeds 2048.

All modern devices, even mobiles, can handle images sized 2048x2048. However images larger than that are not supported everywhere, and will be unable to play the game if you try to use a bigger image. So the absolute maximum is 2048x2048 - never make a single image which exceeds that size.
Scirra Founder
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Post » Mon Jul 02, 2012 6:06 pm

Alright, so if I cut up my map into a few pieces it should work out then. Thanks a lot!
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