How can I add anti-aliasing?

Discussion and feedback on Construct 2

Post » Mon Mar 25, 2013 6:41 pm

It's already there, but if an animation is being played then the edges aren't really smooth...
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Post » Mon Mar 25, 2013 10:52 pm

BUMP please
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Post » Mon Mar 25, 2013 10:55 pm

It's a 2D game... if the edges aren't smooth it means your graphics aren't right or you'r doing something weird with scaling/resolution.
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Post » Mon Mar 25, 2013 11:43 pm

Having awful looking edges usually means you didn't leave a 1 pixel transparent border around the image. Pretty much every time I've pressed the crop button it will automatically add the 1 pixel transparent border for you.
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Post » Tue Mar 26, 2013 3:12 pm

Antialiasing usually only applies to 3D games. In Construct 2, a different technique is used: when you press crop it automatically leaves a 1px transparent border around the edge. This is not actually antialiasing, but it does help give rotated objects a "smooth" edge. Try pressing crop on any objects with sharp edges - it will add a 1px transparent border if there isn't one already.
Scirra Founder
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Post » Tue Mar 26, 2013 7:24 pm

[QUOTE=Ashley] Antialiasing usually only applies to 3D games. In Construct 2, a different technique is used: when you press crop it automatically leaves a 1px transparent border around the edge. This is not actually antialiasing, but it does help give rotated objects a "smooth" edge. Try pressing crop on any objects with sharp edges - it will add a 1px transparent border if there isn't one already.[/QUOTE]

Yea of course I crop every single image, why the hell wouldn't I for a player sprite?

And with the program I rendered it with (Blender) I set the AA to x16 and if you check the preview of the player sprite you can see its smoothness:

http://www.mediafire.com/?cg3hryrfuxydun3

It's just when an animation is being played that it's not smooth.Murad962013-03-26 19:38:03
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