How can I do to mute only the sound effects?

Get help using Construct 2

Post » Fri Jan 08, 2016 4:30 pm

How can I do to mute the sound effects of my game without mute the background music. I know I can do it using tags, but there are so many files that I think that must have another solution to simplify this process. I intend to save the user definition (muted/not muted) in the local storage. Any sugestion?

Thanks in advance.
B
72
S
13
G
2
Posts: 990
Reputation: 6,971

Post » Sat Jan 09, 2016 1:52 pm

Please, some help.
B
72
S
13
G
2
Posts: 990
Reputation: 6,971

Post » Sat Jan 09, 2016 2:47 pm

What's the problem with using tags?

You'd just need one tag "effect" and one tag "music" right?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
B
54
S
16
G
8
Posts: 6,160
Reputation: 19,775

Post » Sat Jan 09, 2016 4:30 pm

I'm using different tags for each sound effect now, to control it separately. I just want to control all the sound effects (mute mode) one time.
Last edited by RBuster on Mon Jan 11, 2016 4:12 pm, edited 1 time in total.
B
72
S
13
G
2
Posts: 990
Reputation: 6,971

Post » Mon Jan 11, 2016 12:23 pm

Any help?
B
72
S
13
G
2
Posts: 990
Reputation: 6,971

Post » Fri Feb 05, 2016 8:59 am

On button pressed -> Set Volume "effect1" -100db
-> Set Volume "effect2" -100db

Would this do the job?
B
11
S
2
Posts: 42
Reputation: 711


Return to How do I....?

Who is online

Users browsing this forum: pynam and 4 guests